[44] | 1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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| 2 | ;; See licencing information for more details on usage rights |
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| 3 | |
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| 4 | |
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| 5 | (defun boss_damage (amount from hitx hity push_xvel push_yvel) |
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| 6 | (if (and (eq (fade_count) 0) (not (eq (aistate) 0)) (< (aitype) 6)) |
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| 7 | (progn |
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| 8 | (damage_fun amount from hitx hity push_xvel push_yvel) |
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| 9 | (if (eq (hp) 0) |
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| 10 | (progn |
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| 11 | (set_hp 1) |
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| 12 | (set_aitype (+ (aitype) 1)) |
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| 13 | (if (eq (aitype) 6) ;; go to next alien type |
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| 14 | (set_aistate 10) ;; end game |
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| 15 | (set_aistate 5))))))) ;; fade out |
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| 16 | |
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| 17 | (defun boss_cons () |
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| 18 | (set_hp 1) |
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| 19 | (setq taunt_time 20)) |
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| 20 | |
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| 21 | (defun boss_fire () |
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| 22 | (let ((firex (+ (x) (* (direction) 17)) ) |
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| 23 | (firey (- (y) 25)) |
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| 24 | (playerx (+ (with_object (bg) (x)) (with_object (bg) (* (xvel) 8)))) |
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| 25 | (playery (+ (- (with_object (bg) (y)) 15) (with_object (bg) (* (yvel) 2))))) |
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| 26 | |
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| 27 | (if (and (can_see (x) (y) firex firey nil) (can_see firex firey playerx playery nil)) |
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| 28 | (progn |
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| 29 | (let ((angle (atan2 (- firey playery) |
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| 30 | (- playerx firex)))) |
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| 31 | (fire_object (me) (aitype) firex firey angle (bg)) |
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| 32 | (set_state weapon_fire)) |
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| 33 | |
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| 34 | )))) |
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| 35 | |
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| 36 | |
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| 37 | (defun boss_ai () |
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| 38 | (if (total_objects) |
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| 39 | |
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| 40 | (if (eq (aistate) 11) |
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| 41 | nil |
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| 42 | (progn |
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| 43 | (select (aistate) |
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| 44 | (0;; wait for turn on |
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| 45 | (set_state hiding);; can't see us |
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| 46 | (set_targetable nil) |
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| 47 | (if (activated) |
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| 48 | (set_aistate 1))) |
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| 49 | (1;; taunt for a while |
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| 50 | (set_targetable nil) |
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| 51 | (if (eq taunt_time 0) |
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| 52 | (progn |
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| 53 | (set_fade_count 14) |
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| 54 | (set_state stopped) |
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| 55 | (play_sound APPEAR_SND 127 (x) (y)) |
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| 56 | (set_aistate 2)));; fade in |
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| 57 | (progn |
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| 58 | (setq taunt_time (- taunt_time 1)) |
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| 59 | (if (eq (mod taunt_time 25) 0) |
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| 60 | (play_sound TAUNT_SND 127 (x) (y))))) |
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| 61 | |
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| 62 | (2;; fade in |
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| 63 | (set_direction (toward)) |
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| 64 | (if (eq (fade_count) 0) |
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| 65 | (progn |
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| 66 | (set_state weapon_fire) |
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| 67 | (go_state 3)) |
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| 68 | (set_fade_count (- (fade_count) 2)))) |
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| 69 | |
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| 70 | (3;; wait to fire |
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| 71 | (set_targetable T) |
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| 72 | (if (next_picture) T |
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| 73 | (go_state 4))) |
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| 74 | |
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| 75 | (4;; fire1 |
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| 76 | (boss_fire) |
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| 77 | (set_aistate 5) |
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| 78 | (set_state weapon_fire)) |
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| 79 | |
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| 80 | (5;; wait to fire |
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| 81 | (set_targetable T) |
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| 82 | (if (next_picture) T |
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| 83 | (go_state 6))) |
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| 84 | |
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| 85 | (6;; fire1 |
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| 86 | (boss_fire) |
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| 87 | (set_aistate 7) |
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| 88 | (set_state stopped)) |
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| 89 | |
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| 90 | (7;; fade out |
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| 91 | (set_targetable nil) |
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| 92 | (set_fade_count (+ (fade_count) 2)) |
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| 93 | (if (eq (fade_count) 14) |
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| 94 | (progn |
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| 95 | (set_state hiding) |
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| 96 | (let ((to_object (get_object (random (total_objects))))) |
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| 97 | (set_x (with_object to_object (x))) |
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| 98 | (set_y (with_object to_object (y)))) |
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| 99 | (setq taunt_time (- 30 (* (aitype) 2))) |
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| 100 | (go_state 0)))) |
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| 101 | |
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| 102 | (10;; game over |
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| 103 | (set_state hiding) |
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| 104 | (set_targetable nil) |
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| 105 | (if (eq (state_time) 60) |
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| 106 | (go_state 11)) |
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| 107 | (if (not (eq (state_time) 0)) |
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| 108 | (progn |
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| 109 | (if (eq (mod (state_time) 8) 0) |
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| 110 | (play_sound GRENADE_SND 127 (x) (y))) |
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| 111 | (add_object EXPLODE1 (+ (x) (random (* (state_time) 2))) (+ (random (state_time)) (y))) |
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| 112 | (add_object EXPLODE1 (- (x) (random (* (state_time) 2))) (- (y) (random (state_time))))))) |
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| 113 | ) |
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| 114 | |
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| 115 | T)))) |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | |
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| 120 | (def_char BOSS_ANT |
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| 121 | (funs (ai_fun boss_ai) |
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| 122 | (draw_fun ant_draw) |
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| 123 | (damage_fun boss_damage)) |
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| 124 | (vars taunt_time) |
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| 125 | (flags (hurtable T) |
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| 126 | (unlistable T)) |
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| 127 | (fields ("taunt_time" "taunt_tint") |
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| 128 | ("aistate" "aistate")) |
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| 129 | (states "register/boss.spe" |
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| 130 | (stopped "awlk0001.pcx") |
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| 131 | (hiding "hidden") |
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| 132 | (weapon_fire (seq "asht" 2 5)))) |
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| 133 | |
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| 134 | |
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| 135 | |
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| 136 | |
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| 137 | |
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| 138 | |
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