1 | <!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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2 | <html>
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3 | <head>
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4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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5 | <meta name="Author" content="Justin Cassidy">
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6 | <meta name="GENERATOR" content="Mozilla/4.75 [en] (Win98; U) [Netscape]">
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7 | <title>The Free Abuse Project</title>
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8 | </head>
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9 | <body text="#FFFFFF" bgcolor="#000000" link="#C0C0C0" vlink="#666666" alink="#C0C0C0" background="../images/jmc.jpg" nosave>
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10 | <font color="#FFFFFF"><u><font size=+4>fRaBs</font></u><i>
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11 | updates</i></font>
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12 | <br><a href="../index.html">Main</a><i><font color="#FFFFFF"> - </font></i><a href="updates.html">Updates</a><i><font color="#FFFFFF">
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13 | - </font></i><a href="single.html">Single Player</a><i><font color="#FFFFFF">
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14 | - </font></i><a href="dm.html">Deathmatch</a><i><font color="#FFFFFF">
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15 | - </font></i><a href="editor.html">Level Editing</a><i><font color="#FFFFFF">
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16 | - </font></i><a href="faq.html">FAQ</a><i><font color="#FFFFFF"> - </font></i><a href="credits.html">Credits</a><i><font color="#FFFFFF">
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17 | - </font></i><a href="links.html">Links</a>
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18 | <p><font color="#FFFFFF">This file catalogues all of the changes between
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19 | fRaBs and the registered</font>
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20 | <br><font color="#FFFFFF">version of Abuse, as well as various logs of
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21 | updates, additions, gameplay</font>
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22 | <br><font color="#FFFFFF">testing, deathmatch testing, and other modifications.</font>
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23 | <p><tt>12/10/00 - Version 2.1</tt><tt></tt>
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24 | <p><tt>- New to this version of fRaBs are some touching</tt>
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25 | <br><tt> up on the levels, one replaced single player</tt>
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26 | <br><tt> level, six new deathmatch levels, some new art,</tt>
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27 | <br><tt> and a couple really noticable new features:</tt>
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28 | <br><tt> randomized deathmatch level rotations and lots</tt>
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29 | <br><tt> of very pretty random title screens.</tt>
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30 | <br><tt>- On December 3, fRaBs turned a year old. I'm so</tt>
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31 | <br><tt> happy that this project has gone as far as it has,</tt>
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32 | <br><tt> and there are some really awesome ideas in store.</tt>
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33 | <br><tt>- Chances are the next version of fRaBs will have a</tt>
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34 | <br><tt> Windows Abuse port included. This port, maintained</tt>
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35 | <br><tt> by a fellow University of Idaho alumni named Jeremy</tt>
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36 | <br><tt> Scott, already has most of the solid features that</tt>
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37 | <br><tt> the DOS version has. What makes this version special</tt>
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38 | <br><tt> is that Jeremy plans on adding many new features to</tt>
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39 | <br><tt> the engine, including hardware acceleration and</tt>
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40 | <br><tt> DirectPlay support for native TCP/IP games!</tt>
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41 | <br><tt>- I repeat: There will be dedicated Abuse servers on</tt>
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42 | <br><tt> the Internet in the near future! :)</tt>
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43 | <br><tt>- You have two options for obtaining the latest fRaBs</tt>
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44 | <br><tt> now... I will still release entire new packages, but</tt>
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45 | <br><tt> now, there will also be patches available for older</tt>
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46 | <br><tt> versions of fRaBs, starting with a 2.0 to 2.1 patch.</tt>
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47 | <br><tt>- Here's a hint on some more expected additions to the</tt>
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48 | <br><tt> Abuse engine... I plan on beginning work on CTF maps</tt>
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49 | <br><tt> in the near future. :)</tt><tt></tt>
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50 | <p><tt>12/09/00</tt><tt></tt>
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51 | <p><tt>- Fixed small lighting errors in 00dm.</tt>
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52 | <br><tt>- Todo: change ANT_CRACK values in Level09 and</tt>
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53 | <br><tt> Level11 to make gameplay easier and smoother.</tt>
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54 | <p><tt>12/08/00</tt><tt></tt>
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55 | <p><tt>- Moved Cistern and Occult to the small rotations.</tt>
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56 | <br><tt>- Changed DM page and maps accordingly.</tt>
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57 | <br><tt>- Fixed a deathmatch level bug. DM LISP now loads</tt>
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58 | <br><tt> 4frabsdm.lsp out of /addon/leon. This makes some</tt>
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59 | <br><tt> special tiles and objects appear in 00dm.</tt>
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60 | <p><tt>12/05/00</tt>
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61 | <p><tt>- Two new fRaBs mirrors... check the links page.</tt>
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62 | <br><tt>- The fRaBs main mirror has officially moved!</tt>
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63 | <p><tt> <a href="http://www.cs.uidaho.edu/~cass0664/fRaBs/">http://www.cs.uidaho.edu/~cass0664/fRaBs/</a></tt>
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64 | <p><tt>12/02/00</tt>
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65 | <p><tt>- Fixed some case-sensitive bugs in the map JPEG pages.</tt>
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66 | <p><tt>11/30/00</tt>
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67 | <p><tt>- Added more start points to 00dm.</tt>
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68 | <br><tt>- Fixed a couple long-standing problems in the large Bugs</tt>
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69 | <br><tt> DM level, with the fly powerup and a couple frisbee</tt>
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70 | <br><tt> powerups not respawning properly.</tt>
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71 | <p><tt>11/29/00</tt>
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72 | <p><tt>- New DM level, 00dm. You'll be familiar with this one. :)</tt>
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73 | <p><tt>11/28/00</tt>
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74 | <p><tt>- Replaced /lisp/teleport.lsp with Leon's new one. This</tt>
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75 | <br><tt> includes the new TP_DOOR_INVIS.</tt>
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76 | <br><tt>- Fixed spacytdm and spacymed's background problems.</tt>
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77 | <br><tt>- Added in new Level30, with map and info.</tt>
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78 | <p><tt>11/27/00</tt>
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79 | <p><tt>- Ergh. I included the unfinished Level30 with the release</tt>
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80 | <br><tt> fRaBs. I don't know what I'll do here. I may just cut out</tt>
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81 | <br><tt> that level... it wasn't very good anyways. In it's place</tt>
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82 | <br><tt> will be Leon's new single player level, Leon1_2, perhaps</tt>
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83 | <br><tt> augmented with a secret exit. :)</tt>
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84 | <br><tt>- Making some gameplay changes to King of the Cross... I</tt>
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85 | <br><tt> will rearrange the ammo and add in a fly powerup to the</tt>
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86 | <br><tt> higher respawn points.</tt>
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87 | <br><tt>- Added in new artwork and new deathmatch levels by Leon.</tt>
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88 | <br><tt> This stuff is really really nice. Check out Cistern,</tt>
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89 | <br><tt> Ruins, and Occult. Stones.spe is in /addon/newart.</tt>
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90 | <br><tt>- Updated object list.</tt>
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91 | <br><tt>- Reminder to self: update small and medium DM LISP, get</tt>
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92 | <br><tt> map JPEGs of these three and of Leon1_2, the new Level30.</tt>
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93 | <br><tt> Also update DM level documentation.</tt>
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94 | <p><tt>11/13/00</tt>
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95 | <p><tt>- Finished the new medium DM Level. It's called Laaz Rockit.</tt>
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96 | <br><tt> All my newer DM Levels have the added benefit of testing</tt>
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97 | <br><tt> behind them, thanks to my buddy Micah. He sketched this</tt>
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98 | <br><tt> level out on paper too, so more kudos to him.</tt>
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99 | <br><tt>- Finished new small DM level, King of the Cross.</tt>
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100 | <br><tt>- Added Profound's new title screen. Sweetness.</tt>
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101 | <br><tt>- I'm thinking the next fRaBs will be mainly a deathmatch</tt>
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102 | <br><tt> release. Some of my older DM Levels just kinda suck, and</tt>
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103 | <br><tt> the more DM I play the better I get at making this type</tt>
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104 | <br><tt> of level. I think it would be cool to eventually have a</tt>
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105 | <br><tt> totally new Deathmatch server interface, and as many</tt>
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106 | <br><tt> packaged DM Levels as, say, Unreal or Q3A. Bots would be</tt>
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107 | <br><tt> cool too, but that's way far down the line, if ever.</tt>
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108 | <br><tt>- Todo: Fix PUSHER alignment in Aquarius and Laaz Rockit.</tt>
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109 | <br><tt> Add map of KOTC. Add SFX to KOTC.</tt>
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110 | <p><tt>11/12/00</tt>
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111 | <p><tt>- Well, there was a slight problem with the title</tt>
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112 | <br><tt> screen code in relation to /addon/deathmat/dstartup.lsp</tt>
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113 | <br><tt> but it was a quick fix.</tt>
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114 | <br><tt>- The deathmatch level sequences have been modified! Now</tt>
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115 | <br><tt> upon selecting a level size, you will get a random level</tt>
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116 | <br><tt> of that type. No more waiting for cool DM levels like</tt>
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117 | <br><tt> Aquarius and Teardrop anymore... you just might get your</tt>
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118 | <br><tt> level when you start the game.</tt>
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119 | <br><tt>- In progress: New medium-sized Deathmatch Level.</tt>
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120 | <br><tt>- Slightly old news, but Profound sent in another title</tt>
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121 | <br><tt> screen. It's the one with the sharp-looking 'A'.</tt>
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122 | <br><tt>- Todo: Fix item hiding and spacy background in spacytdm.</tt>
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123 | <p><tt>11/11/00</tt>
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124 | <p><tt>- Leon fixed up the title screen code and artwork.</tt>
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125 | <br><tt> Very cool. There's a title.zip patch on his webspace</tt>
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126 | <br><tt> and if you want the nifty new title screens before</tt>
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127 | <br><tt> the next release of fRaBs, then grab it. The file is</tt>
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128 | <br><tt> called title.zip.</tt>
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129 | <p><tt> <a href="http://boksha.tripod.com">http://boksha.tripod.com/</a></tt>
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130 | <p><tt>11/10/00</tt>
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131 | <p><tt>- fRaBs now has random title screens! Check /lisp/</tt>
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132 | <br><tt> startup.lsp for the code updates. Thanks to Crembo</tt>
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133 | <br><tt> and Cypress for providing some sweet title screens</tt>
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134 | <br><tt> and giving me this idea.</tt>
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135 | <p><tt>11/08/00</tt>
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136 | <p><tt>- Fixed a couple of documentation quips.</tt>
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137 | <br><tt>- Added a couple links on the Links page.</tt>
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138 | <p><tt>11/06/00 - Version 2.0</tt>
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139 | <p><tt>- Finally. The first release of fRaBs in almost three</tt>
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140 | <br><tt> months. There are a total of ten new levels in this</tt>
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141 | <br><tt> version - eight are single player, and the other two</tt>
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142 | <br><tt> are deathmatch. Plus there's a plethora of other</tt>
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143 | <br><tt> additions in the documentation. I matched the ten</tt>
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144 | <br><tt> new levels with ten new Pong levels as well... and</tt>
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145 | <br><tt> lots of updates in the Level Editing and FAQ section.</tt>
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146 | <br><tt>- Actually I lied... there's a secret level too. See if</tt>
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147 | <br><tt> you can find it. The JPEG maps will not help you. :)</tt>
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148 | <br><tt>- To Cypress: Sorry I didn't include the new fRaBs logo</tt>
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149 | <br><tt> in the HTML pages... the versions you gave me didn't</tt>
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150 | <br><tt> scale very well. I did spend some time tinkering with</tt>
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151 | <br><tt> the artwork in GIMP though... it's gonna look cool. :)</tt>
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152 | <br><tt>- As a sidenote... Episode 3 is not complete until</tt>
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153 | <br><tt> there is a Level16 and there will probably be three</tt>
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154 | <br><tt> or four levels added on to the Aliens Abuse episode</tt>
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155 | <br><tt> in the future.</tt>
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156 | <br><tt>- Finally, notes on adding art and objects... the docs</tt>
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157 | <br><tt> talk about the /addon/newart folder. There is also a</tt>
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158 | <br><tt> /addon/newobj folder for individual addon objects you</tt>
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159 | <br><tt> decide to create.</tt>
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160 | <p><tt>11/04/00</tt>
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161 | <p><tt>- I've been doing work on the object documentation in</tt>
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162 | <br><tt> the level editing section for the last few days.</tt>
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163 | <br><tt>- Finished Level30. It's not my best level, but it's</tt>
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164 | <br><tt> a unique challenge as far as my levels go.</tt>
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165 | <br><tt>- As soon as Level15 is complete, the next fRaBs will</tt>
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166 | <br><tt> be released!</tt>
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167 | <p><tt>10/31/00</tt>
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168 | <p><tt>- Level12 is fixed, but EitanTal is hopefully working</tt>
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169 | <br><tt> on something to fix Level14.</tt>
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170 | <br><tt>- Awesome! Eitan fixed Level14 as well.</tt>
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171 | <p><tt>10/30/00</tt>
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172 | <p><tt>- Finally fixed the SHOULDER_LAMP bug! Modified /lisp/</tt>
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173 | <br><tt> people.lsp. Thanks a million to Leon for the fix.</tt>
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174 | <br><tt>- Worked on the Level Editing documentation. I will</tt>
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175 | <br><tt> definitely need help writing the section on how to</tt>
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176 | <br><tt> create objects and enemies for Abuse. If you are a</tt>
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177 | <br><tt> Satan Paint expert, please contact me if you would</tt>
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178 | <br><tt> like to help in demystifying the process of creating</tt>
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179 | <br><tt> objects for Abuse.</tt>
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180 | <p><tt>10/29/00</tt>
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181 | <p><tt>- There was a huge tile converter bug that screwed up</tt>
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182 | <br><tt> two of my single player levels by cutting off the</tt>
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183 | <br><tt> first column of foreground tiles in the larger of</tt>
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184 | <br><tt> my levels, Level12 and Level14. I was lucky to have</tt>
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185 | <br><tt> a working copy of Level12, but my only copy of</tt>
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186 | <br><tt> Level14 was royally screwed. See, the bug shifted</tt>
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187 | <br><tt> all the foreground tiles over ONE value, and one</tt>
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188 | <br><tt> tile was lost. However, all of the objects remained</tt>
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189 | <br><tt> where they were, so the entire level is screwed.</tt>
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190 | <br><tt> Hopefully EitanTal can make a new converter to fix</tt>
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191 | <br><tt> this broken level. If not, it can't be in fRaBs.</tt>
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192 | <p><tt>10/28/00</tt>
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193 | <p><tt>- Fixed up a couple nagging gameplay problems in</tt>
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194 | <br><tt> treesmal. Lately I'm having trouble coming up with</tt>
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195 | <br><tt> decent ideas for the last few single player levels</tt>
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196 | <br><tt> that I'd like to finish, but whether these levels</tt>
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197 | <br><tt> are done or not, I'd like to release fRaBs sometime</tt>
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198 | <br><tt> in mid-November before I go on Thanksgiving break.</tt>
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199 | <br><tt>- Fixed a bug in Limeston where the ladder would get</tt>
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200 | <br><tt> the player stuck in the ground if they went down</tt>
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201 | <br><tt> too far.</tt>
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202 | <br><tt>- Leon offered to fix the SHOULDER_LAMP bug! Hooray!</tt>
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203 | <p><tt>10/27/00</tt>
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204 | <p><tt>- New small DM level... treesmal.spe is the fourth</tt>
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205 | <br><tt> level in the small rotation.</tt>
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206 | <p><tt>10/25/00</tt>
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207 | <p><tt>- Fixing up the documentation for version 2.0. There</tt>
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208 | <br><tt> is still lots of material to add to the editing</tt>
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209 | <br><tt> section, which is now split into two parts. I'm</tt>
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210 | <br><tt> probably going to split off parts of the object list</tt>
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211 | <br><tt> as well.</tt>
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212 | <p><tt>10/24/00</tt>
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213 | <p><tt>- Finished a new medium deathmatch level with the blue</tt>
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214 | <br><tt> background cave stuff. It's called 'Aquarius' and it</tt>
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215 | <br><tt> is the third level in the Deathmatch rotation.</tt>
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216 | <br><tt>- Changed the medium.lsp deathmatch level rotation.</tt>
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217 | <br><tt> JDM3 is no longer in the medium rotation.</tt>
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218 | <br><tt>- Tested Aquarius. It works rather nicely! It made</tt>
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219 | <br><tt> me remember to update addon/deathmat/deathmat.lsp</tt>
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220 | <br><tt> to include the addon/newart stuff.</tt>
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221 | <br><tt>- Abuse is sweet. All I did was put the newart stuff</tt>
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222 | <br><tt> in /addon and put the Aquarius level on my friend's</tt>
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223 | <br><tt> computer... when we played, it updated his title</tt>
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224 | <br><tt> screen and tons of stuff to be in sync with my dev</tt>
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225 | <br><tt> fRaBs. Suprise suprise :)</tt>
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226 | <p><tt>10/23/00</tt>
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227 | <p><tt>- Renumbered Claudio's space tiles and used a special</tt>
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228 | <br><tt> converter by EitanTal to change the levels that</tt>
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229 | <br><tt> used those tiles. Sweetness! Now the foreground</tt>
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230 | <br><tt> numbering system is fixed at long last!</tt>
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231 | <p><tt>10/20/00</tt>
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232 | <p><tt>- The new Mario level is finished! It will be a neat</tt>
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233 | <br><tt> little secret for you to find. I'll edit the way to</tt>
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234 | <br><tt> find this level out of the Map JPEGs. It's not too</tt>
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235 | <br><tt> difficult to find though.</tt>
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236 | <br><tt>- Implemented Cypress' background tiles for the blue</tt>
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237 | <br><tt> caves and whatnot, finally. They look really nice</tt>
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238 | <br><tt> in my upcoming fRaBs Level30.</tt>
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239 | <br><tt>- Started on Level15 too. Not a very productive way</tt>
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240 | <br><tt> to end a week of midterms... making fRaBs levels</tt>
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241 | <br><tt> all day, but what the hell.</tt>
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242 | <p><tt>10/19/00</tt>
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243 | <p><tt>- Been working on the last few levels that exit the</tt>
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244 | <br><tt> Level12 hub, and a Mario level.</tt>
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245 | <br><tt>- Finished Level14 too! Yay!</tt>
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246 | <br><tt>- Fixed the regular fRaBs SENSOR_LEVEL object so that</tt>
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247 | <br><tt> it loads levels from the regular /levels directory.</tt>
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248 | <p><tt>10/17/00</tt>
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249 | <p><tt>- Huge changes to background numbering... the menu</tt>
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250 | <br><tt> for background tiles is changed, because the space</tt>
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251 | <br><tt> tiles that were numbered at around 9000 are now</tt>
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252 | <br><tt> numbered at 500. Not many levels used these</tt>
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253 | <br><tt> background tiles, so I changed the numbering. If</tt>
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254 | <br><tt> your level did use these space background tiles,</tt>
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255 | <br><tt> then you're going to have to go back and fix your</tt>
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256 | <br><tt> level for the new fRaBs. I think I'm the only one</tt>
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257 | <br><tt> with this problem though. :) So, not only is the</tt>
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258 | <br><tt> background window easier to navigate, but all three</tt>
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259 | <br><tt> sets of space background tiles will be grouped</tt>
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260 | <br><tt> nicely together in the background window.</tt>
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261 | <br><tt>- Tried to add Cypress' new background tiles but they</tt>
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262 | <br><tt> weren't formatted correctly in Satan Paint. D'oh!</tt>
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263 | <br><tt>- Added Cypress' 3D-Green fRaBs title screen as well.</tt>
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264 | <br><tt> Rock on! It's very nice looking.</tt>
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265 | <p><tt>10/15/00</tt>
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266 | <p><tt>- Huge changes in the foreground and background tile</tt>
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267 | <br><tt> naming system. I found some background tiles that</tt>
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268 | <br><tt> were included with Claudio's addon that I had no</tt>
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269 | <br><tt> earthly idea about. They are renumbered for ease of</tt>
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270 | <br><tt> finding and using. Check addon/newart/tiledoc.txt</tt>
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271 | <br><tt> for some notes on these.</tt>
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272 | <br><tt>- Commented out the last two tiles that were numbered</tt>
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273 | <br><tt> from 10,000 in /addon/claudio/claudio.lsp. This</tt>
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274 | <br><tt> should help make the foreground tiles easier to</tt>
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275 | <br><tt> navigate around.</tt>
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276 | <br><tt>- News on a release... Leon is working on re-naming his</tt>
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277 | <br><tt> object variations so don't get too comfortable with</tt>
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278 | <br><tt> things like the ANT_CRACK_HIDDEN and the ANT_TOUGH.</tt>
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279 | <br><tt> The ANT_VARIATIONS code currently used in levels will</tt>
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280 | <br><tt> probably stay, although the objects these levels use</tt>
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281 | <br><tt> will be tagged as 'Unlistable' for the purposes of</tt>
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282 | <br><tt> keeping the object window in the Level Editor somewhat</tt>
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283 | <br><tt> clean.</tt>
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284 | <p><tt>10/06/00</tt>
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285 | <p><tt>- Major changes under the hood again... I added in the</tt>
|
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286 | <br><tt> sensors from the Twisted Minds addon as well as it's</tt>
|
---|
287 | <br><tt> implementation of the WALK_ROB object. The new LISP</tt>
|
---|
288 | <br><tt> is in /twist/f2xxx.lsp. In addition, this new object,</tt>
|
---|
289 | <br><tt> the WALK_ROB2 was modified so that it has no shield</tt>
|
---|
290 | <br><tt> when it's standing still.</tt>
|
---|
291 | <br><tt>- Remind me to modify the SETQ_BAD_GUY lists.</tt>
|
---|
292 | <p><tt>10/04/00</tt>
|
---|
293 | <p><tt>- Added more new decorative foreground tiles... thanks</tt>
|
---|
294 | <br><tt> again, Cypress. It's all in /newart.</tt>
|
---|
295 | <br><tt>- All I need to do is finish up a few more levels for</tt>
|
---|
296 | <br><tt> the third episode (levels 14-16) and fRaBs will be</tt>
|
---|
297 | <br><tt> ready for a release. Until then, feel free to send</tt>
|
---|
298 | <br><tt> in your art and levels. I may even start another new</tt>
|
---|
299 | <br><tt> episode.</tt>
|
---|
300 | <br><tt>- I was bored today, so I got an idea... why not add</tt>
|
---|
301 | <br><tt> the Twisted Minds Mario object set to the fRaBs set</tt>
|
---|
302 | <br><tt> of default objects? So I did... I'll need to add</tt>
|
---|
303 | <br><tt> Profound's special set of sensors sometime in the</tt>
|
---|
304 | <br><tt> future as well.</tt>
|
---|
305 | <p><tt>10/01/00</tt>
|
---|
306 | <p><tt>- Updated the Single Player Maps page... it's in touch</tt>
|
---|
307 | <br><tt> with the latest dev version of fRaBs now.</tt>
|
---|
308 | <p><tt>9/29/00</tt>
|
---|
309 | <p><tt>- Fixed some of Cypress' tiles so that they look better,</tt>
|
---|
310 | <br><tt> particularly the diagonal ceiling tiles.</tt>
|
---|
311 | <br><tt>- Modified /addon/claudio/claudio.lsp to fix a bug with</tt>
|
---|
312 | <br><tt> the ANT_SHIP object. When it fires frisbees, the game's</tt>
|
---|
313 | <br><tt> video output gets all screwy. So for now, the ANT_SHIP</tt>
|
---|
314 | <br><tt> doesn't shoot frisbees.</tt>
|
---|
315 | <br><tt>- Created a short new level based on the new tileset. It</tt>
|
---|
316 | <br><tt> will be the ending level of the ACLPP episode, Level10.</tt>
|
---|
317 | <br><tt>- I also decided to use a couple of Cypress' levels as</tt>
|
---|
318 | <br><tt> Level07 and Level08. These are both works in progress,</tt>
|
---|
319 | <br><tt> but they will be finished soon. The previous Level07</tt>
|
---|
320 | <br><tt> is now the new Level09. This makes the ACLPP episode</tt>
|
---|
321 | <br><tt> complete!</tt>
|
---|
322 | <br><tt>- The maps page needs to be updated again.</tt>
|
---|
323 | <p><tt>9/28/00</tt>
|
---|
324 | <p><tt>- Added some new artwork to the current fRaBs dev version,</tt>
|
---|
325 | <br><tt> and released a patch to level editors. As of today, the</tt>
|
---|
326 | <br><tt> link is on the Abuse forum. Kudos to Cypress! The artwork</tt>
|
---|
327 | <br><tt> will be in /addon/newart... it's an icyblue foreground set.</tt>
|
---|
328 | <br><tt>- Added a global listing of foreground tiles for Abuse into</tt>
|
---|
329 | <br><tt> /addon/newart. The foreground and background tiles work
|
---|
330 | on</tt>
|
---|
331 | <br><tt> a numbering system... from 0 to around 10,000... if you</tt>
|
---|
332 | <br><tt> make any foreground or background art in fRaBs, send it
|
---|
333 | to</tt>
|
---|
334 | <br><tt> me so I can end it to an empty 'spot' on this chart.</tt>
|
---|
335 | <br><tt>- Cypress sent me some of his unfinished levels too. Some of</tt>
|
---|
336 | <br><tt> these will be in the next fRaBs, but a few are either very</tt>
|
---|
337 | <br><tt> unfinished or merely 'skeletons' of levels.</tt>
|
---|
338 | <br><tt>- Finally, Jonathan is relocating so the server may be up/down</tt>
|
---|
339 | <br><tt> or left/right or sideways or something.</tt>
|
---|
340 | <p><tt>9/18/00</tt>
|
---|
341 | <p><tt>- Updated two map JPEGs, including the one for Level12.</tt>
|
---|
342 | <p><tt>9/17/00</tt>
|
---|
343 | <p><tt>- Happy Birthday to me! I just turned 18! Now send me some money</tt>
|
---|
344 | <br><tt> and go play some fRaBs. (and slutty whores... on channel
|
---|
345 | 4)</tt>
|
---|
346 | <br><tt>- Fixed a glaring bug in Madrace. Lately I've been doing some</tt>
|
---|
347 | <br><tt> deathmatch testing... expect a few slight gameplay changes
|
---|
348 | in</tt>
|
---|
349 | <br><tt> the deathmatch levels in fRaBs 2.0.</tt>
|
---|
350 | <p><tt>9/12/2000</tt>
|
---|
351 | <p><tt>- Back to work. My new computer is set up for progress on fRaBs.</tt>
|
---|
352 | <br><tt>- Updated the FAQ page again, and made the font fixed-width.</tt>
|
---|
353 | <br><tt>- Hello to all of you from the University of Idaho!</tt>
|
---|
354 | <p><tt>8/11/00</tt>
|
---|
355 | <p><tt>- Updated the FAQ with some info on ports, the Death Ray, and the</tt>
|
---|
356 | <br><tt> Boss Ant objects. Keep the questions coming!</tt>
|
---|
357 | <br><tt>- The links page had a bit of redundant stuff in it. Fixed.</tt>
|
---|
358 | <p><tt>8/08/00</tt>
|
---|
359 | <p><tt>- I've been busy at college... so sorry about the lack of news.</tt>
|
---|
360 | <br><tt> I'll be back in swing by September at the latest.</tt>
|
---|
361 | <br><tt>- The credits page was changed by Jonathan a while back. It's a</tt>
|
---|
362 | <br><tt> bit more exact now.</tt>
|
---|
363 | <p><tt>7/17/00</tt>
|
---|
364 | <p><tt>- Modified the documentation strucure, and removed the /maps</tt>
|
---|
365 | <br><tt> folder. All the new maps can be found in /docs/images now.</tt>
|
---|
366 | <br><tt> This will make things easier in terms of keeping the up-</tt>
|
---|
367 | <br><tt> coming website updated.</tt>
|
---|
368 | <p><tt>7/12/00</tt>
|
---|
369 | <p><tt>- Added the unfinished Level12 and a new Level13 into the level</tt>
|
---|
370 | <br><tt> rotation of Episode 3, and updated the documentation of
|
---|
371 | how I</tt>
|
---|
372 | <br><tt> plan on structuring the order of Levels 12-16 along with
|
---|
373 | a</tt>
|
---|
374 | <br><tt> possible Aliens Abuse episode.</tt>
|
---|
375 | <p><tt>7/10/00 - Version 1.9</tt>
|
---|
376 | <p><tt>- Changed the arrangement of the documentation. If this isn't</tt>
|
---|
377 | <br><tt> the best Abuse documentation there is then I suggest you
|
---|
378 | make</tt>
|
---|
379 | <br><tt> something better. :) I'm proud of it.</tt>
|
---|
380 | <p><tt>7/09/00</tt>
|
---|
381 | <p><tt>- Finally finished up the HTML documentation for fRaBs.</tt>
|
---|
382 | <p><tt><font color="#FFFFFF">7/07/00</font></tt>
|
---|
383 | <p><tt><font color="#FFFFFF">- I've been working on Pong levels, the new
|
---|
384 | documentation, and a</font></tt>
|
---|
385 | <br><tt><font color="#FFFFFF"> special directory called /maps, filled
|
---|
386 | with JPEGs of every level</font></tt>
|
---|
387 | <br><tt><font color="#FFFFFF"> in fRaBs, and then some. So far there
|
---|
388 | is 10 new Pong levels</font></tt>
|
---|
389 | <br><tt><font color="#FFFFFF"> made by me.</font></tt>
|
---|
390 | <br><tt><font color="#FFFFFF">- Still no resolution to the legs error.
|
---|
391 | Until that is fixed, my</font></tt>
|
---|
392 | <br><tt><font color="#FFFFFF"> new level will remain unreleased.</font></tt>
|
---|
393 | <p><tt><font color="#FFFFFF">7/03/00</font></tt>
|
---|
394 | <p><tt><font color="#FFFFFF">- Thanks to Zoneman for finding a nasty error
|
---|
395 | in fRaBs where upon</font></tt>
|
---|
396 | <br><tt><font color="#FFFFFF"> getting the POWER_UPs the player's
|
---|
397 | legs didn't change. I have</font></tt>
|
---|
398 | <br><tt><font color="#FFFFFF"> this problem partially fixed at the
|
---|
399 | moment... only now upon</font></tt>
|
---|
400 | <br><tt><font color="#FFFFFF"> obtaining the SHOULDER_LAMP, the player
|
---|
401 | has no legs!</font></tt>
|
---|
402 | <br><tt><font color="#FFFFFF">- I did this by moving lots of code directly
|
---|
403 | into the</font></tt>
|
---|
404 | <br><tt><font color="#FFFFFF"> lisp/people.lsp file, and there is
|
---|
405 | a backup called peoplold.lsp</font></tt>
|
---|
406 | <br><tt><font color="#FFFFFF"> in the same directory. Also, addon/aliens/powerups.lsp
|
---|
407 | has been</font></tt>
|
---|
408 | <br><tt><font color="#FFFFFF"> changed, with the old file renamed
|
---|
409 | to powerold.lsp... hope I</font></tt>
|
---|
410 | <br><tt><font color="#FFFFFF"> can fix this soon!</font></tt>
|
---|
411 | <p><tt><font color="#FFFFFF">7/02/00</font></tt>
|
---|
412 | <p><tt><font color="#FFFFFF">- Pong level making is easy! I made 5 nice
|
---|
413 | levels in about half</font></tt>
|
---|
414 | <br><tt><font color="#FFFFFF"> an hour. Very neat stuff. I'll write
|
---|
415 | a short briefing on it.</font></tt>
|
---|
416 | <br><tt><font color="#FFFFFF">- At the moment I'm collaborating with Profound
|
---|
417 | to make a couple</font></tt>
|
---|
418 | <br><tt><font color="#FFFFFF"> new objects for Pong that will allow
|
---|
419 | for a string of levels...</font></tt>
|
---|
420 | <br><tt><font color="#FFFFFF"> right now it only plays one at a time,
|
---|
421 | but this can be changed.</font></tt>
|
---|
422 | <p><tt><font color="#FFFFFF">7/01/00</font></tt>
|
---|
423 | <p><tt><font color="#FFFFFF">- Added abuse.txt in /docs, by Duong Dai Nguyen.
|
---|
424 | There is a very</font></tt>
|
---|
425 | <br><tt><font color="#FFFFFF"> detailed tutorial on level design,
|
---|
426 | as well as other things. I</font></tt>
|
---|
427 | <br><tt><font color="#FFFFFF"> may go through and add/modify some
|
---|
428 | of the listings to account for</font></tt>
|
---|
429 | <br><tt><font color="#FFFFFF"> new ai_types and whatnot. I shouldn't
|
---|
430 | have lost this file so long</font></tt>
|
---|
431 | <br><tt><font color="#FFFFFF"> ago... it's a useful tool, and I still
|
---|
432 | learn things from it.</font></tt>
|
---|
433 | <br><tt><font color="#FFFFFF"> Swiped from the shareware version
|
---|
434 | 1.05.</font></tt>
|
---|
435 | <p><tt><font color="#FFFFFF">6/30/00</font></tt>
|
---|
436 | <p><tt><font color="#FFFFFF">- Check out addon/pong/ for a fun little pong
|
---|
437 | game. Swiped from the</font></tt>
|
---|
438 | <br><tt><font color="#FFFFFF"> shareware version 1.05.</font></tt>
|
---|
439 | <p><tt><font color="#FFFFFF">6/29/00</font></tt>
|
---|
440 | <p><tt><font color="#FFFFFF">- Tried to fix the 'Aliens' issue, by changing
|
---|
441 | their little green</font></tt>
|
---|
442 | <br><tt><font color="#FFFFFF"> acid shot to aitype 50, but I don't
|
---|
443 | think I modified the LISP</font></tt>
|
---|
444 | <br><tt><font color="#FFFFFF"> correctly. Now they don't shoot anything
|
---|
445 | at all! Maybe it's best</font></tt>
|
---|
446 | <br><tt><font color="#FFFFFF"> that way...</font></tt>
|
---|
447 | <br><tt><font color="#FFFFFF">- Started doing some major tweaking to the
|
---|
448 | Alien code... I want to</font></tt>
|
---|
449 | <br><tt><font color="#FFFFFF"> try and make them a bit more 'fair'.
|
---|
450 | Changed default hit points,</font></tt>
|
---|
451 | <br><tt><font color="#FFFFFF"> and speed settings today...</font></tt>
|
---|
452 | <p><tt><font color="#FFFFFF">6/28/00</font></tt>
|
---|
453 | <p><tt><font color="#FFFFFF">- Ooh, with the addition of the new addon
|
---|
454 | by Leon, the Aliens from</font></tt>
|
---|
455 | <br><tt><font color="#FFFFFF"> the Aliens Abuse addon now seem to
|
---|
456 | want to shoot those zip-zappy</font></tt>
|
---|
457 | <br><tt><font color="#FFFFFF"> lasers. This is a bit of a problem...</font></tt>
|
---|
458 | <p><tt><font color="#FFFFFF">6/26/00</font></tt>
|
---|
459 | <p><tt><font color="#FFFFFF">- Updated Leon's addon material and edited
|
---|
460 | /addon/leon/4frabs.lsp to</font></tt>
|
---|
461 | <br><tt><font color="#FFFFFF"> include his new foreground tiles.</font></tt>
|
---|
462 | <p><tt><font color="#FFFFFF">6/25/00</font></tt>
|
---|
463 | <p><tt><font color="#FFFFFF">- Added in Leon's new ant addons from his
|
---|
464 | great new levels. All of it</font></tt>
|
---|
465 | <br><tt><font color="#FFFFFF"> is in addon/leon, including the original
|
---|
466 | levels, which can be run</font></tt>
|
---|
467 | <br><tt><font color="#FFFFFF"> via leon.bat and l-edit.bat.</font></tt>
|
---|
468 | <br><tt><font color="#FFFFFF">- Moved the bad_guy_list and the object_destroyable_list
|
---|
469 | to the bottom</font></tt>
|
---|
470 | <br><tt><font color="#FFFFFF"> of abuse.lsp. Kept the older, existing
|
---|
471 | ones just in case the seperate</font></tt>
|
---|
472 | <br><tt><font color="#FFFFFF"> addon is run instead of the entire
|
---|
473 | fRaBs objects.</font></tt>
|
---|
474 | <br><tt><font color="#FFFFFF">- Updated single player readme on new Ant
|
---|
475 | AI.</font></tt>
|
---|
476 | <br><tt><font color="#FFFFFF">- Tons of new objects in this update. I don't
|
---|
477 | know how I will ever make</font></tt>
|
---|
478 | <br><tt><font color="#FFFFFF"> a document to describe each and every
|
---|
479 | one of these... eventually I</font></tt>
|
---|
480 | <br><tt><font color="#FFFFFF"> need to though.</font></tt>
|
---|
481 | <p><tt><font color="#FFFFFF">6/21/00</font></tt>
|
---|
482 | <p><tt><font color="#FFFFFF">- Began work on Kokushi Salamander. It will
|
---|
483 | be a shoot-em-up spaceship</font></tt>
|
---|
484 | <br><tt><font color="#FFFFFF"> game, similar to Gradius, using the
|
---|
485 | Abuse engine. :) Profound is</font></tt>
|
---|
486 | <br><tt><font color="#FFFFFF"> doing the main bit of code, and I'm
|
---|
487 | creating/ripping the artwork. I</font></tt>
|
---|
488 | <br><tt><font color="#FFFFFF"> have been on a shooter stint, with
|
---|
489 | the Konami classics, and I thought</font></tt>
|
---|
490 | <br><tt><font color="#FFFFFF"> one day that I could do a project
|
---|
491 | like this for Abuse. Stay tuned...</font></tt>
|
---|
492 | <p><tt><font color="#FFFFFF">6/20/00</font></tt>
|
---|
493 | <p><tt><font color="#FFFFFF">- I did some deathmatch testing on Kahn with
|
---|
494 | EitanTal. I had a 56k modem,</font></tt>
|
---|
495 | <br><tt><font color="#FFFFFF"> and he had ISDN, and the results were
|
---|
496 | slow, probably because of me...</font></tt>
|
---|
497 | <br><tt><font color="#FFFFFF"> we averaged about .5 fps. I'd imagine
|
---|
498 | 2 ISDN lines on Kahn would</font></tt>
|
---|
499 | <br><tt><font color="#FFFFFF"> get much better performance... the
|
---|
500 | game's native rate is 15 fps. I am</font></tt>
|
---|
501 | <br><tt><font color="#FFFFFF"> in Alaska, and he was in Israel...
|
---|
502 | my TCP/IP test with Ed wasn't as</font></tt>
|
---|
503 | <br><tt><font color="#FFFFFF"> good in terms of performance, and
|
---|
504 | he had DSL.</font></tt>
|
---|
505 | <br><tt><font color="#FFFFFF">- Missed a few of the art/tints directories
|
---|
506 | in changing the file names</font></tt>
|
---|
507 | <br><tt><font color="#FFFFFF"> to lower case. Fixed.</font></tt>
|
---|
508 | <br><tt><font color="#FFFFFF">- You may have noticed that there were constant
|
---|
509 | updates from the 13th of</font></tt>
|
---|
510 | <br><tt><font color="#FFFFFF"> June to the 17th. This is a record
|
---|
511 | number of updates for fRaBs, and it</font></tt>
|
---|
512 | <br><tt><font color="#FFFFFF"> can be attributed to the fact that
|
---|
513 | I don't have a job. :)</font></tt>
|
---|
514 | <p><tt><font color="#FFFFFF">6/17/00 - Version 1.75</font></tt>
|
---|
515 | <p><tt><font color="#FFFFFF">- The Deathray and the Twisted Minds addon
|
---|
516 | are now incorporated into</font></tt>
|
---|
517 | <br><tt><font color="#FFFFFF"> fRaBs! This makes for a whole new
|
---|
518 | seperate addon, as well as better-</font></tt>
|
---|
519 | <br><tt><font color="#FFFFFF"> flowing single player play in the
|
---|
520 | regular game.</font></tt>
|
---|
521 | <br><tt><font color="#FFFFFF">- Added a couple of Leon's objects, save
|
---|
522 | for a couple things related</font></tt>
|
---|
523 | <br><tt><font color="#FFFFFF"> to the ways in which ants die. These
|
---|
524 | are the ANTHOLE and the SENSORBEAM.</font></tt>
|
---|
525 | <br><tt><font color="#FFFFFF"> The first one makes a new ant for
|
---|
526 | each one that comes out of the crack</font></tt>
|
---|
527 | <br><tt><font color="#FFFFFF"> and dies, up to a maximum. The second
|
---|
528 | is a nice bit of decor. Read</font></tt>
|
---|
529 | <br><tt><font color="#FFFFFF"> leon1.lsp in addon/leon for more info
|
---|
530 | and check out my sample level,</font></tt>
|
---|
531 | <br><tt><font color="#FFFFFF"> sample.spe, in the same directory.</font></tt>
|
---|
532 | <p><tt><font color="#FFFFFF">6/16/00</font></tt>
|
---|
533 | <p><tt><font color="#FFFFFF">- Doh! There was a broken level exit in Level07.spe
|
---|
534 | because I moved</font></tt>
|
---|
535 | <br><tt><font color="#FFFFFF"> Level08 to Level21. Fixed.</font></tt>
|
---|
536 | <p><tt><font color="#FFFFFF">6/15/00 - Version 1.71</font></tt>
|
---|
537 | <p><tt><font color="#FFFFFF">- Renamed every file except for the fRaBs171
|
---|
538 | dir itself to lowercase so</font></tt>
|
---|
539 | <br><tt><font color="#FFFFFF"> that there's better Linux compatibility.
|
---|
540 | If there are any problems that</font></tt>
|
---|
541 | <br><tt><font color="#FFFFFF"> come up with this then email me.</font></tt>
|
---|
542 | <p><tt><font color="#FFFFFF">6/14/00</font></tt>
|
---|
543 | <p><tt><font color="#FFFFFF">- I decided to release fRaBs and add the BFG
|
---|
544 | and my new cave level in</font></tt>
|
---|
545 | <br><tt><font color="#FFFFFF"> a later version. There might not be
|
---|
546 | much time between this release</font></tt>
|
---|
547 | <br><tt><font color="#FFFFFF"> and the next, but it's been long enough
|
---|
548 | as it is. :)</font></tt>
|
---|
549 | <br><tt><font color="#FFFFFF">- Remember that although this version has
|
---|
550 | quite a few new levels,</font></tt>
|
---|
551 | <br><tt><font color="#FFFFFF"> most of the big changes are internal,
|
---|
552 | with the new power up objects</font></tt>
|
---|
553 | <br><tt><font color="#FFFFFF"> which I hope you level editors out
|
---|
554 | there can take advantage of.</font></tt>
|
---|
555 | <br><tt><font color="#FFFFFF">- Updated the single player documentation
|
---|
556 | with help for the new levels</font></tt>
|
---|
557 | <br><tt><font color="#FFFFFF"> as I'm sure you will need it. ;)</font></tt>
|
---|
558 | <p><tt><font color="#FFFFFF">6/13/00</font></tt>
|
---|
559 | <p><tt><font color="#FFFFFF">- Getting very close to a release. Implemented
|
---|
560 | Eitan's easiest levels</font></tt>
|
---|
561 | <br><tt><font color="#FFFFFF"> and all that is left now is the BFG
|
---|
562 | and possibly my new Abuse level</font></tt>
|
---|
563 | <br><tt><font color="#FFFFFF"> once I get it finished.</font></tt>
|
---|
564 | <p><tt><font color="#FFFFFF">6/8/00</font></tt>
|
---|
565 | <p><tt><font color="#FFFFFF">- Added in EitanTal's new levels, but they
|
---|
566 | may need editing. This, and</font></tt>
|
---|
567 | <br><tt><font color="#FFFFFF"> the delays with adding in the new
|
---|
568 | BFG code will delay fRaBs even</font></tt>
|
---|
569 | <br><tt><font color="#FFFFFF"> longer. I figure this is best though,
|
---|
570 | unless you like downloading</font></tt>
|
---|
571 | <br><tt><font color="#FFFFFF"> new versions of software every two
|
---|
572 | seconds that it is released.</font></tt>
|
---|
573 | <br><tt><font color="#FFFFFF">- Modified /lisp/people.lsp to fix an issue
|
---|
574 | where any level-ending</font></tt>
|
---|
575 | <br><tt><font color="#FFFFFF"> teleporter for Level22.spe ends the
|
---|
576 | game. Now the end-game</font></tt>
|
---|
577 | <br><tt><font color="#FFFFFF"> sequence will only be triggered when
|
---|
578 | you complete Level99.spe and</font></tt>
|
---|
579 | <br><tt><font color="#FFFFFF"> god knows if fRaBs will ever have
|
---|
580 | one of these.</font></tt>
|
---|
581 | <p><tt><font color="#FFFFFF">6/4/00</font></tt>
|
---|
582 | <p><tt><font color="#FFFFFF">- Cleaned up some LISP references for possible
|
---|
583 | Linux problems.</font></tt>
|
---|
584 | <p><tt><font color="#FFFFFF">6/1/00</font></tt>
|
---|
585 | <p><tt><font color="#FFFFFF">- Preparations for releasing fRaBs 1.7...
|
---|
586 | there's gonna be plenty</font></tt>
|
---|
587 | <br><tt><font color="#FFFFFF"> of new stuff in this version, in terms
|
---|
588 | of levels and additions to</font></tt>
|
---|
589 | <br><tt><font color="#FFFFFF"> the artwork and objects. Just a little
|
---|
590 | more testing with the new</font></tt>
|
---|
591 | <br><tt><font color="#FFFFFF"> objects in a simulated deathmatch
|
---|
592 | and it will be ready to go.</font></tt>
|
---|
593 | <br><tt><font color="#FFFFFF">- Now that the important Aliens objects are
|
---|
594 | included, does anyone</font></tt>
|
---|
595 | <br><tt><font color="#FFFFFF"> want to try and make an 'Aliens Abuse'
|
---|
596 | episode of fRaBs? :)</font></tt>
|
---|
597 | <br><tt><font color="#FFFFFF">- Input on how fast the new Aliens move would
|
---|
598 | be nice... this can</font></tt>
|
---|
599 | <br><tt><font color="#FFFFFF"> be easily modified if the general
|
---|
600 | consensus is that they should</font></tt>
|
---|
601 | <br><tt><font color="#FFFFFF"> move a little slower/faster.</font></tt>
|
---|
602 | <br><tt><font color="#FFFFFF">- Did some slight updating to the documentation,
|
---|
603 | with info about</font></tt>
|
---|
604 | <br><tt><font color="#FFFFFF"> the new Aliens.</font></tt>
|
---|
605 | <br><tt><font color="#FFFFFF">- Added Ed Snible's fRaBs icons, and some
|
---|
606 | related files, to /icons.</font></tt>
|
---|
607 | <p><tt><font color="#FFFFFF">5/24/00</font></tt>
|
---|
608 | <p><tt><font color="#FFFFFF">- Finally! Added Aliens Abuse foreground,
|
---|
609 | background, and relevant</font></tt>
|
---|
610 | <br><tt><font color="#FFFFFF"> objects. And it all works perfectly!
|
---|
611 | YAY! Now the SHOULDER_LAMP,</font></tt>
|
---|
612 | <br><tt><font color="#FFFFFF"> the FACE_HUGGER, and all the ALIEN_DUDES
|
---|
613 | work! :)</font></tt>
|
---|
614 | <p><tt><font color="#FFFFFF">5/21/00</font></tt>
|
---|
615 | <p><tt><font color="#FFFFFF">- Ed and I had our first TCP/IP test of fRaBs
|
---|
616 | for GNU/Linux. It</font></tt>
|
---|
617 | <br><tt><font color="#FFFFFF"> was slow and there were a couple LISP
|
---|
618 | bugs, but we think they</font></tt>
|
---|
619 | <br><tt><font color="#FFFFFF"> were due to our different Abuse setups,
|
---|
620 | and the fact that I live</font></tt>
|
---|
621 | <br><tt><font color="#FFFFFF"> in Alaska and he lives in New York.
|
---|
622 | Overall though, things are</font></tt>
|
---|
623 | <br><tt><font color="#FFFFFF"> looking promising for TCP/IP play,
|
---|
624 | just as long as you're not</font></tt>
|
---|
625 | <br><tt><font color="#FFFFFF"> playing someone halfway across the
|
---|
626 | planet. :)</font></tt>
|
---|
627 | <br><tt><font color="#FFFFFF">- Also, I've been contacted by someone who
|
---|
628 | wants to do an Abuse</font></tt>
|
---|
629 | <br><tt><font color="#FFFFFF"> port for PSX. Stay tuned.</font></tt>
|
---|
630 | <br><tt><font color="#FFFFFF">- I've been planning to make some GNU/Linux
|
---|
631 | packages for different</font></tt>
|
---|
632 | <br><tt><font color="#FFFFFF"> distros, so look for these in the
|
---|
633 | future. So far Redhat and</font></tt>
|
---|
634 | <br><tt><font color="#FFFFFF"> Debian packages are on the horizon,
|
---|
635 | but if there's the demand,</font></tt>
|
---|
636 | <br><tt><font color="#FFFFFF"> then I'll make some others.</font></tt>
|
---|
637 | <p><tt><font color="#FFFFFF">5/03/00</font></tt>
|
---|
638 | <p><tt><font color="#FFFFFF">- fRaBs is working in Debian! Good news...
|
---|
639 | but the palette is</font></tt>
|
---|
640 | <br><tt><font color="#FFFFFF"> screwy. To be fixed.</font></tt>
|
---|
641 | <br><tt><font color="#FFFFFF">- Added Level17.spe finally.</font></tt>
|
---|
642 | <p><tt><font color="#FFFFFF">4/24/00</font></tt>
|
---|
643 | <p><tt><font color="#FFFFFF">- To do... Finish testing fRaBs-linux and
|
---|
644 | integrate new SPLs.</font></tt>
|
---|
645 | <p><tt><font color="#FFFFFF">4/13/00</font></tt>
|
---|
646 | <p><tt><font color="#FFFFFF">- A cool guy by the name of Ed Snible has
|
---|
647 | been fixing up a</font></tt>
|
---|
648 | <br><tt><font color="#FFFFFF"> GNU/Linux version of Abuse with TCP/IP
|
---|
649 | support. We're in the</font></tt>
|
---|
650 | <br><tt><font color="#FFFFFF"> testing phase... stay tuned. This
|
---|
651 | is gonna rock!</font></tt>
|
---|
652 | <p><tt><font color="#FFFFFF"> fRaBs + Linux + TCP/IP + Good Documentation
|
---|
653 | = Bliss :)</font></tt>
|
---|
654 | <p><tt><font color="#FFFFFF">- Changed Level00 so that bottom two teleporters
|
---|
655 | to the left</font></tt>
|
---|
656 | <br><tt><font color="#FFFFFF"> loop back into Level00 until I get
|
---|
657 | those episodes completed.</font></tt>
|
---|
658 | <br><tt><font color="#FFFFFF">- Added SFX to Limestone DM level. It sounds
|
---|
659 | cool now.</font></tt>
|
---|
660 | <br><tt><font color="#FFFFFF">- Network testing went really well, although
|
---|
661 | my little brother</font></tt>
|
---|
662 | <br><tt><font color="#FFFFFF"> beat me on the levels that I made.
|
---|
663 | Go figure. I noticed some</font></tt>
|
---|
664 | <br><tt><font color="#FFFFFF"> lag in Bugs.spe on the network though...
|
---|
665 | too many objects?</font></tt>
|
---|
666 | <br><tt><font color="#FFFFFF"> If someone can get 3-4 people or more
|
---|
667 | playing 'Bugs' on a LAN</font></tt>
|
---|
668 | <br><tt><font color="#FFFFFF"> and do some further testing, I'd appreciate
|
---|
669 | it. :)</font></tt>
|
---|
670 | <br><tt><font color="#FFFFFF">- Added an episode with some of my older
|
---|
671 | levels... it's a three</font></tt>
|
---|
672 | <br><tt><font color="#FFFFFF"> level deal that is situated off near
|
---|
673 | the 'Abuse!' teleport in</font></tt>
|
---|
674 | <br><tt><font color="#FFFFFF"> Level00. This is old news really,
|
---|
675 | but the new episode isn't in</font></tt>
|
---|
676 | <br><tt><font color="#FFFFFF"> any released versions of fRaBs.</font></tt>
|
---|
677 | <p><tt><font color="#FFFFFF">3/24/00 - Version 1.51 (beta)</font></tt>
|
---|
678 | <p><tt><font color="#FFFFFF">- Completed Limeston.spe (the new large DM
|
---|
679 | level) and I think</font></tt>
|
---|
680 | <br><tt><font color="#FFFFFF"> I'm done with making deathmatch levels.
|
---|
681 | Now to get back to</font></tt>
|
---|
682 | <br><tt><font color="#FFFFFF"> single-player.</font></tt>
|
---|
683 | <br><tt><font color="#FFFFFF">- Modified /addon/deathmat/large.lsp</font></tt>
|
---|
684 | <br><tt><font color="#FFFFFF">- Damn, another thing I forgot to add here...
|
---|
685 | I finished a nice</font></tt>
|
---|
686 | <br><tt><font color="#FFFFFF"> new single-player level a while ago...
|
---|
687 | about a month ago, to</font></tt>
|
---|
688 | <br><tt><font color="#FFFFFF"> be precise. :) Whoops.</font></tt>
|
---|
689 | <br><tt><font color="#FFFFFF">- I'm gonna be able to do my own deathmatch
|
---|
690 | testing this coming</font></tt>
|
---|
691 | <br><tt><font color="#FFFFFF"> week. Woohoo! My own networked computers
|
---|
692 | to play with!</font></tt>
|
---|
693 | <p><tt><font color="#FFFFFF">3/20/00</font></tt>
|
---|
694 | <p><tt><font color="#FFFFFF">- I'm back for the attack!</font></tt>
|
---|
695 | <br><tt><font color="#FFFFFF">- Don't know why this tidbit wasn't in the
|
---|
696 | readme earlier,</font></tt>
|
---|
697 | <br><tt><font color="#FFFFFF"> but I've been working on the Underground
|
---|
698 | Zone, another</font></tt>
|
---|
699 | <br><tt><font color="#FFFFFF"> large DM level. It, along with other
|
---|
700 | fRaBs stuff, will</font></tt>
|
---|
701 | <br><tt><font color="#FFFFFF"> probably not be released until there's
|
---|
702 | other significant</font></tt>
|
---|
703 | <br><tt><font color="#FFFFFF"> changes to the game... i.e. more single
|
---|
704 | player episodes,</font></tt>
|
---|
705 | <br><tt><font color="#FFFFFF"> engine modifications. There's no point
|
---|
706 | to releasing fRaBs</font></tt>
|
---|
707 | <br><tt><font color="#FFFFFF"> every two days just to put in another
|
---|
708 | DM level and update</font></tt>
|
---|
709 | <br><tt><font color="#FFFFFF"> the one or two .lsp files that need
|
---|
710 | updating.</font></tt>
|
---|
711 | <p><tt><font color="#FFFFFF">2/21/00 - Version 1.5</font></tt>
|
---|
712 | <p><tt><font color="#FFFFFF">- Released 1.5 with all new single-player
|
---|
713 | mode, and</font></tt>
|
---|
714 | <br><tt><font color="#FFFFFF"> 4 new deathmatch levels. Single-player
|
---|
715 | info has been</font></tt>
|
---|
716 | <br><tt><font color="#FFFFFF"> relegated to separate readme files,
|
---|
717 | deathmat.txt and</font></tt>
|
---|
718 | <br><tt><font color="#FFFFFF"> oneplayr.txt, both of which are works
|
---|
719 | in progress. My</font></tt>
|
---|
720 | <br><tt><font color="#FFFFFF"> aim is to have more material for Abuse
|
---|
721 | newbies and a</font></tt>
|
---|
722 | <br><tt><font color="#FFFFFF"> full-fledged Abuse multiplayer step-by-step
|
---|
723 | guide.</font></tt>
|
---|
724 | <p><tt><font color="#FFFFFF">2/20/00</font></tt>
|
---|
725 | <p><tt><font color="#FFFFFF">- I was inspired today... made a new medium
|
---|
726 | DM level in about</font></tt>
|
---|
727 | <br><tt><font color="#FFFFFF"> 3 hours that is circle-shaped... it
|
---|
728 | uses running water from</font></tt>
|
---|
729 | <br><tt><font color="#FFFFFF"> the claudio addon. :) It's the second
|
---|
730 | level in the medium</font></tt>
|
---|
731 | <br><tt><font color="#FFFFFF"> rotation now... /netlevel/Teardrop.spe</font></tt>
|
---|
732 | <p><tt><font color="#FFFFFF">2/18/00</font></tt>
|
---|
733 | <p><tt><font color="#FFFFFF">- More SPL fixes (Level08.spe)</font></tt>
|
---|
734 | <br><tt><font color="#FFFFFF">- Still working on a new SPL and a new DM
|
---|
735 | level... school's</font></tt>
|
---|
736 | <br><tt><font color="#FFFFFF"> been bogging me down a bit though.</font></tt>
|
---|
737 | <p><tt><font color="#FFFFFF">2/5/00</font></tt>
|
---|
738 | <p><tt><font color="#FFFFFF">- Fixed some foreground tiles in the original
|
---|
739 | SW levels</font></tt>
|
---|
740 | <br><tt><font color="#FFFFFF">- Fixed some tiles and errors in both ACLPP
|
---|
741 | levels</font></tt>
|
---|
742 | <p><tt><font color="#FFFFFF">2/4/00</font></tt>
|
---|
743 | <p><tt><font color="#FFFFFF">- Added a new level, redgrndm.spe, to the
|
---|
744 | small deathmatch levels</font></tt>
|
---|
745 | <br><tt><font color="#FFFFFF"> and modified /addon/deathmat/small.lsp
|
---|
746 | to a different order. I</font></tt>
|
---|
747 | <br><tt><font color="#FFFFFF"> don't plan on making any more small
|
---|
748 | deathmatch levels, so this</font></tt>
|
---|
749 | <br><tt><font color="#FFFFFF"> file should stay the same from here
|
---|
750 | on out. This DM level has</font></tt>
|
---|
751 | <br><tt><font color="#FFFFFF"> a 'new' feature: respawning flyers
|
---|
752 | that cause random hell.</font></tt>
|
---|
753 | <br><tt><font color="#FFFFFF">- Changed Level00 teleporter nomenclature.</font></tt>
|
---|
754 | <p><tt><font color="#FFFFFF">2/2/00</font></tt>
|
---|
755 | <p><tt><font color="#FFFFFF">- Modified some level names, added some new
|
---|
756 | single player levels</font></tt>
|
---|
757 | <br><tt><font color="#FFFFFF"> into the addon. The first three top
|
---|
758 | teleporters are in some</font></tt>
|
---|
759 | <br><tt><font color="#FFFFFF"> sort of working order.</font></tt>
|
---|
760 | <p><tt><font color="#FFFFFF">1/28/00</font></tt>
|
---|
761 | <p><tt><font color="#FFFFFF">- Totally rearranged included Shareware level's
|
---|
762 | file names...</font></tt>
|
---|
763 | <br><tt><font color="#FFFFFF"> and added a new Level00.spe. This
|
---|
764 | new Level00 was designed to</font></tt>
|
---|
765 | <br><tt><font color="#FFFFFF"> be very open-ended to including either
|
---|
766 | new 'paks' of levels,</font></tt>
|
---|
767 | <br><tt><font color="#FFFFFF"> or even just exits to single levels.
|
---|
768 | What does this mean? It</font></tt>
|
---|
769 | <br><tt><font color="#FFFFFF"> means that if you want your level(s)
|
---|
770 | in fRaBs, just give me a</font></tt>
|
---|
771 | <br><tt><font color="#FFFFFF"> note of permission and send the level(s),
|
---|
772 | tell me the order</font></tt>
|
---|
773 | <br><tt><font color="#FFFFFF"> you want them in, and they will be
|
---|
774 | included into fRaBs.</font></tt>
|
---|
775 | <br><tt><font color="#FFFFFF">- The new Level00 took only 3 hours and some
|
---|
776 | rockin' music... :)</font></tt>
|
---|
777 | <br><tt><font color="#FFFFFF">- Updated readme with Level00 schematics.
|
---|
778 | Start sending in some</font></tt>
|
---|
779 | <br><tt><font color="#FFFFFF"> single-player levels! :)</font></tt>
|
---|
780 | <p><tt><font color="#FFFFFF">1/22/00</font></tt>
|
---|
781 | <p><tt><font color="#FFFFFF">- Keep forgetting that it's really 2000, not
|
---|
782 | 1999. Sheesh.</font></tt>
|
---|
783 | <br><tt><font color="#FFFFFF">- Finally tried fRaBs on Kahn, but it was
|
---|
784 | so slow that me and</font></tt>
|
---|
785 | <br><tt><font color="#FFFFFF"> my cohort couldn't even get the game
|
---|
786 | started. Oh well... if</font></tt>
|
---|
787 | <br><tt><font color="#FFFFFF"> you're playing with someone geographically
|
---|
788 | close to you, or</font></tt>
|
---|
789 | <br><tt><font color="#FFFFFF"> on the same ISP, then the bandwidth
|
---|
790 | might be feasible over</font></tt>
|
---|
791 | <br><tt><font color="#FFFFFF"> Kahn, but I'm not sure otherwise.
|
---|
792 | Once cable modems are the</font></tt>
|
---|
793 | <br><tt><font color="#FFFFFF"> norm, and everyone has good bandwidth,
|
---|
794 | then Kahn will be the</font></tt>
|
---|
795 | <br><tt><font color="#FFFFFF"> way to go, but for now, it's probably
|
---|
796 | not the best idea.</font></tt>
|
---|
797 | <br><tt><font color="#FFFFFF"> Thanks to CHaKKaWaKKa for being my
|
---|
798 | partner in crime for this</font></tt>
|
---|
799 | <br><tt><font color="#FFFFFF"> test. I plan on trying again in the
|
---|
800 | near future...</font></tt>
|
---|
801 | <p><tt><font color="#FFFFFF">1/20/00</font></tt>
|
---|
802 | <p><tt><font color="#FFFFFF">- Haven't played much Abuse lately. I have
|
---|
803 | recovered my</font></tt>
|
---|
804 | <br><tt><font color="#FFFFFF"> original copies of Claudio and Aliens
|
---|
805 | Abuse in my off time</font></tt>
|
---|
806 | <br><tt><font color="#FFFFFF"> however! What does this mean? fRaBs
|
---|
807 | will include even</font></tt>
|
---|
808 | <br><tt><font color="#FFFFFF"> more foreground tiles and objects,
|
---|
809 | and now I just might</font></tt>
|
---|
810 | <br><tt><font color="#FFFFFF"> have a chance of implementing the
|
---|
811 | Aliens Abuse characters</font></tt>
|
---|
812 | <br><tt><font color="#FFFFFF"> into fRaBs. Be prepared for some more
|
---|
813 | foreground and</font></tt>
|
---|
814 | <br><tt><font color="#FFFFFF"> background, enemies, and a flashlight
|
---|
815 | power-up!</font></tt>
|
---|
816 | <br><tt><font color="#FFFFFF">- Working on another level with the red aliens
|
---|
817 | tiles...</font></tt>
|
---|
818 | <br><tt><font color="#FFFFFF"> these are always fun. It's nice and
|
---|
819 | horizontal, unlike</font></tt>
|
---|
820 | <br><tt><font color="#FFFFFF"> many of my 'falling mine-shaft' levels.</font></tt>
|
---|
821 | <br><tt><font color="#FFFFFF">- I got news from an Italian magazine that
|
---|
822 | fRaBs will be</font></tt>
|
---|
823 | <br><tt><font color="#FFFFFF"> included with their monthly magazine
|
---|
824 | on CD! More news as</font></tt>
|
---|
825 | <br><tt><font color="#FFFFFF"> it comes!</font></tt>
|
---|
826 | <br><tt><font color="#FFFFFF">- Also, this month, Kahn, a program that
|
---|
827 | allows IPX function-</font></tt>
|
---|
828 | <br><tt><font color="#FFFFFF"> ality over TCP/IP, became freeware!
|
---|
829 | This is a wonderful</font></tt>
|
---|
830 | <br><tt><font color="#FFFFFF"> program, with a tight user-base. It's
|
---|
831 | similar to Kali, but</font></tt>
|
---|
832 | <br><tt><font color="#FFFFFF"> much better IMO. Learn more about
|
---|
833 | Kahn at:</font></tt>
|
---|
834 | <p><tt><font color="#FFFFFF"> http://www.stargatenetworks.com</font></tt>
|
---|
835 | <br><tt><font color="#FFFFFF"> http://kahn.descent4.org</font></tt>
|
---|
836 | <p><tt><font color="#FFFFFF"> This effectively allows Abuse to be
|
---|
837 | played over the Internet</font></tt>
|
---|
838 | <br><tt><font color="#FFFFFF"> for free! Thanks to 'Tiny' and the
|
---|
839 | other ops for helping to</font></tt>
|
---|
840 | <br><tt><font color="#FFFFFF"> spread the word about fRaBs and to
|
---|
841 | everyone who helped me out,</font></tt>
|
---|
842 | <br><tt><font color="#FFFFFF"> and seeing past my poor IRC skills
|
---|
843 | to help the innocent newbie.</font></tt>
|
---|
844 | <br><tt><font color="#FFFFFF"> :) Props to you guys!</font></tt>
|
---|
845 | <p><tt><font color="#FFFFFF">1/2/00</font></tt>
|
---|
846 | <p><tt><font color="#FFFFFF">- Fixed up DM level bugs, and made a new small
|
---|
847 | DM level.</font></tt>
|
---|
848 | <br><tt><font color="#FFFFFF">- Been meaning to include this tidbit in
|
---|
849 | the readme... you</font></tt>
|
---|
850 | <br><tt><font color="#FFFFFF"> can find Satan Paint in /art</font></tt>
|
---|
851 | <p><tt><font color="#FFFFFF">1/1/00 - Version 1.3</font></tt>
|
---|
852 | <p><tt><font color="#FFFFFF">- Released fRaBs, fixed email at the bottom
|
---|
853 | of the readme.</font></tt>
|
---|
854 | <p><tt><font color="#FFFFFF">12/31/99</font></tt>
|
---|
855 | <p><tt><font color="#FFFFFF">- Almost Y2K... made new medium DM level in
|
---|
856 | 3 hours.</font></tt>
|
---|
857 | <p><tt><font color="#FFFFFF">12/29/99</font></tt>
|
---|
858 | <p><tt><font color="#FFFFFF">- Added 2 New DM levels based on the BUGS
|
---|
859 | level.</font></tt>
|
---|
860 | <br><tt><font color="#FFFFFF">- Modified /addon/deathmat/small.lsp</font></tt>
|
---|
861 | <br><tt><font color="#FFFFFF"> /addon/deathmat/medium.lsp</font></tt>
|
---|
862 | <br><tt><font color="#FFFFFF"> /addon/deathmat/large.lsp</font></tt>
|
---|
863 | <br><tt><font color="#FFFFFF">- Fixed a bug that left the claudio addon
|
---|
864 | support out of</font></tt>
|
---|
865 | <br><tt><font color="#FFFFFF"> the DeathMatch games. Whoops!</font></tt>
|
---|
866 | <p><tt><font color="#FFFFFF">12/22/99 - Version 1.2</font></tt>
|
---|
867 | <p><tt><font color="#FFFFFF">- Added 3 New DM levels.</font></tt>
|
---|
868 | <br><tt><font color="#FFFFFF">- Modified /addon/deathmat/small.lsp</font></tt>
|
---|
869 | <br><tt><font color="#FFFFFF"> /addon/deathmat/medium.lsp</font></tt>
|
---|
870 | <br><tt><font color="#FFFFFF"> /addon/deathmat/large.lsp</font></tt>
|
---|
871 | <p><tt><font color="#FFFFFF">12/10/99 - Version 1.1</font></tt>
|
---|
872 | <p><tt><font color="#FFFFFF">- Added Claudio Bolzoni's free Abuse object
|
---|
873 | set in</font></tt>
|
---|
874 | <br><tt><font color="#FFFFFF"> /addon/claudio</font></tt>
|
---|
875 | <br><tt><font color="#FFFFFF">- Modified /addon/claudio/claudio.lsp so
|
---|
876 | that Abuse doesn't</font></tt>
|
---|
877 | <br><tt><font color="#FFFFFF"> look for missing artwork. The original
|
---|
878 | claudio.lsp can be</font></tt>
|
---|
879 | <br><tt><font color="#FFFFFF"> found at */oldclaud.lsp</font></tt>
|
---|
880 | <br><tt><font color="#FFFFFF">- Modified /abuse.lsp with updated enemy
|
---|
881 | info</font></tt>
|
---|
882 | <br><tt><font color="#FFFFFF">- Added /Edit.lsp with palette info (press
|
---|
883 | P in the editor)</font></tt>
|
---|
884 | <p><tt><font color="#FFFFFF">12/3/99 - Initial Version 1.0</font></tt>
|
---|
885 | <p><tt><font color="#FFFFFF">- Deleted registered levels 5-21 in /levels</font></tt>
|
---|
886 | <br><tt><font color="#FFFFFF">- Deleted all the original DeathMatch levels
|
---|
887 | in /netlevel</font></tt>
|
---|
888 | <br><tt><font color="#FFFFFF">- Deleted original documentation</font></tt>
|
---|
889 | <br><tt><font color="#FFFFFF">- Deleted /addon/example</font></tt>
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890 | <br><tt><font color="#FFFFFF">- Deleted all but two files from /music</font></tt>
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891 | <br><tt><font color="#FFFFFF">- Modified /addon/deathmat/small.lsp</font></tt>
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892 | <br><tt><font color="#FFFFFF"> /addon/deathmat/medium.lsp</font></tt>
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893 | <br><tt><font color="#FFFFFF"> /addon/deathmat/large.lsp</font></tt>
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894 | <br><tt><font color="#FFFFFF">- Added two new deathmatch levels and three
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895 | new single</font></tt>
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896 | <br><tt><font color="#FFFFFF"> player levels</font></tt>
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897 | <br><tt><font color="#FFFFFF">- Modified the exit of /levels/LEVEL04.SPE
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898 | to loop back to</font></tt>
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899 | <br><tt><font color="#FFFFFF"> /levels/LEVEL00.SPE</font></tt>
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900 | <p><font color="#FFFFFF">Justin Cassidy</font>
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901 | <br><a href="mailto: messiah15@*spam-me-and-die*dog.com">messiah15@dog.com</a>
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902 | <p><img SRC="../images/ssig.GIF" NOSAVE height=17 width=20>
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903 | </body>
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904 | </html>
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