1 | <!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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2 | <html>
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3 | <head>
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4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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5 | <meta name="Author" content="Justin Cassidy">
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6 | <meta name="GENERATOR" content="Mozilla/4.75 [en] (Win98; U) [Netscape]">
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7 | <title>The Free Abuse Project</title>
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8 | </head>
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9 | <body text="#FFFFFF" bgcolor="#000000" link="#C0C0C0" vlink="#666666" alink="#C0C0C0" background="../images/jmc.jpg" nosave>
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10 | <font color="#FFFFFF"><u><font size=+4>fRaBs</font></u><i>
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11 | single player</i></font>
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12 | <br><a href="../index.html">Main</a><i><font color="#FFFFFF"> - </font></i><a href="updates.html">Updates</a><i><font color="#FFFFFF">
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13 | - </font></i><a href="single.html">Single Player</a><i><font color="#FFFFFF">
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14 | - </font></i><a href="dm.html">Deathmatch</a><i><font color="#FFFFFF">
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15 | - </font></i><a href="editor.html">Level Editing</a><i><font color="#FFFFFF">
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16 | - </font></i><a href="faq.html">FAQ</a><i><font color="#FFFFFF"> - </font></i><a href="credits.html">Credits</a><i><font color="#FFFFFF">
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17 | - </font></i><a href="links.html">Links</a>
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18 | <p><b><tt>I. <a href="#The Basics">The Basics</a></tt></b>
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19 | <br><b><tt>II. <a href="#Cheats">Cheats</a></tt></b>
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20 | <br><b><tt>III. <a href="#Enemies">Enemies</a></tt></b>
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21 | <br><b><tt>IV. <a href="#Weapons">Weapons</a></tt></b>
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22 | <br><b><tt>V. <a href="single.html#Power">Powerup Items</a></tt></b>
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23 | <br><b><tt>VI. <a href="#Levels">Episodes/Levels</a></tt></b>
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24 | <br><b><tt>VII. <a href="../images/levels.html">Maps</a></tt></b>
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25 | <p><a NAME="The Basics" href="#The Basics"></a><a NAME="The Basics" href="#The Basics"></a><a NAME="The Basics" href="#The Basics"></a><b><tt><a href="#The Basics" NAME="The Basics">The
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26 | Basics</a></tt></b>
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27 | <p><tt>Controls in Abuse are fairly simple. You aim a cursor</tt>
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28 | <br><tt>around the screen that determines what direction you</tt>
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29 | <br><tt>fire in with the mouse. Clicking the left mouse button</tt>
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30 | <br><tt>fires. You move the player with the keyboard direction</tt>
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31 | <br><tt>keys. 'Up' climbs up ladders and also functions as the</tt>
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32 | <br><tt>jump button. 'Down' works with switches and moves you</tt>
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33 | <br><tt>through doors and teleporters. You will eventually find</tt>
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34 | <br><tt>powerup items that will allow you to fly or run faster.</tt>
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35 | <br><tt>These are activated with the right mouse button.</tt>
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36 | <p><tt>There are a number of weapons to be found in the game.</tt>
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37 | <br><tt>Either use the number keys to toggle between weapons or</tt>
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38 | <br><tt>the CTRL and INS keys to cycle to the left and right.</tt>
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39 | <br><tt>The player starts with 100 health, and there are hearts</tt>
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40 | <br><tt>and medkits that will replenish your energy.</tt>
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41 | <p><tt>There are hidden areas throughout the single-player and</tt>
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42 | <br><tt>multiplayer levels that are accessible by shooting</tt>
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43 | <br><tt>walls, or sometimes by shooting an invisible trigger</tt>
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44 | <br><tt>either on or off screen.</tt>
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45 | <p><tt>If it doesn't look like you, kill it quickly. :)</tt>
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46 | <p><tt>Throughout the game there are several save-positions that</tt>
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47 | <br><tt>are activated by pressing 'down'. You can save over one of</tt>
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48 | <br><tt>five slots. These files are named 'Save000X.spe' where X</tt>
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49 | <br><tt>equals the numbers 1 through 5 (the number of the slot you</tt>
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50 | <br><tt>saved over). These files can be renamed if you want to free</tt>
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51 | <br><tt>your save slots, and still keep your older savegames. You</tt>
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52 | <br><tt>can also load these files in the level editor.</tt>
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53 | <p><tt>Before playing the single-player game, make sure you run</tt>
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54 | <br><tt>the setup file and configure your sound card's settings.</tt>
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55 | <p><a NAME="Cheats" href="#Cheats"></a><a NAME="Cheats" href="#Cheats"></a><a NAME="Cheats" href="#Cheats"></a><b><tt><a href="#Cheats" Name="Cheats">Cheats</a></tt></b>
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56 | <p><tt>By running the single-player game in edit mode, you have</tt>
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57 | <br><tt>access to the god mode cheat (Shift+Z). You can also use the</tt>
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58 | <br><tt>'J' key to 'jump' your player to the position of your mouse</tt>
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59 | <br><tt>cursor, and use any of the other editor functions to aid you.</tt>
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60 | <br><tt>If you're not careful though, you can save over the original</tt>
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61 | <br><tt>levels... so make sure you're either playing from a savefile,</tt>
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62 | <br><tt>or a backup copy of the level.</tt>
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63 | <p><tt>Normal restart positions always restart the player with 100</tt>
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64 | <br><tt>health. However, in fRaBs there is a new variant which</tt>
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65 | <br><tt>remembers the player's health that may be used in some</tt>
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66 | <br><tt>levels, so don't depend on this.</tt>
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67 | <p><tt>In edit mode, you can press SHIFT to save the game. This</tt>
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68 | <br><tt>acts like your personal, invisible save point machine. :-)</tt>
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69 | <p><a NAME="Enemies" href="#Enemies"></a><a NAME="Enemies" href="#Enemies"></a><a NAME="Enemies" href="#Enemies"></a><b><tt><a href="#Enemies" Name="Enemies">Enemies</a></tt></b>
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70 | <p><tt>ANT: Very plentiful little alien creatures that shoot you with</tt>
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71 | <br><tt> a variety of weapons. Here's a guide of
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72 | their attributes,</tt>
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73 | <br><tt> which vary depending on their color. I
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74 | may add some new</tt>
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75 | <br><tt> colors to fRaBs in the future, namely
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76 | green. Thanks to</tt>
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77 | <br><tt> Leon's new addons, the Ants have a variety
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78 | of different</tt>
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79 | <br><tt> behaivor routines, death sequences, and
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80 | even new weapons</tt>
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81 | <br><tt> to kill you with.</tt>
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82 | <p><tt> Maroon - Very common ants that
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83 | fire short-range yellow</tt>
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84 | <br><tt>
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85 | lasers that are similar to your original gun.</tt>
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86 | <p><tt> Blue - Also common.
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87 | These guys fire orange lasers that</tt>
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88 | <br><tt>
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89 | are stronger and slower than those of the maroon</tt>
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90 | <br><tt>
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91 | ants. They also have extremely long range.</tt>
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92 | <p><tt> Brown - In groups and
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93 | on ceilings, these guys can be a</tt>
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94 | <br><tt>
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95 | pain with their grenades.</tt>
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96 | <p><tt> Yellow - IMO these guys are
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97 | slightly less dangerous than</tt>
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98 | <br><tt>
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99 | the grenade ants. Their rockets are easier to</tt>
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100 | <br><tt>
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101 | dodge in many instances, unless you're close.</tt>
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102 | <p><tt> Orange - These ants fire plasma
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103 | gun. Kill them quickly or</tt>
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104 | <br><tt>
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105 | they'll make their mark.</tt>
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106 | <p><tt> Gold - BEWARE!
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107 | Their firebombs can kill you in one hit,</tt>
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108 | <br><tt>
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109 | even if you have full life. One is dangerous, and</tt>
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110 | <br><tt>
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111 | a group is nearly unstoppable.</tt>
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112 | <p><tt> Red - Very
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113 | rare. These guys fire the death frisbee, and</tt>
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114 | <br><tt>
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115 | they can't aim them too well. Not a big problem.</tt>
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116 | <p><tt> Purple - Lightsaber ants will
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117 | roast you if you try to shake</tt>
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118 | <br><tt>
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119 | their hands, but if you keep your distance they are</tt>
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120 | <br><tt>
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121 | harmless.</tt>
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122 | <p><tt> Green - Green is my favorite
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123 | color, so I had to make a new</tt>
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124 | <br><tt>
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125 | green ant for fRaBs. It doesn't shoot anything at</tt>
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126 | <br><tt>
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127 | the moment, and it might not ever. It's just a cute,</tt>
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128 | <br><tt>
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129 | agressive little bug that will jump on you for fun.</tt>
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130 | <br><tt>
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131 | This has been taken out for now because of errors.</tt>
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132 | <p><tt> DarkBlue - This one shoots plasma bullets
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133 | like the flyers do,</tt>
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134 | <br><tt>
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135 | but for some reason he makes the game crash, so you</tt>
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136 | <br><tt>
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137 | probably won't be seeing him in levels anytime soon.</tt>
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138 | <br><tt>
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139 | Removed due to errors.</tt>
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140 | <p><tt> Gray - These guys
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141 | come in a few varieties, and they tend to</tt>
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142 | <br><tt>
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143 | be very difficult. Their new weapon may be shared by</tt>
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144 | <br><tt>
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145 | flyers and whatnot as well. There are three different</tt>
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146 | <br><tt>
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147 | types of gray ant at the moment.</tt>
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148 | <p><tt>
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149 | 1) Fires single, white laser.</tt>
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150 | <br><tt>
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151 | 2) Fires three white lasers.</tt>
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152 | <br><tt>
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153 | 3) Fires five white lasers.</tt>
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154 | <p><tt>
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155 | They tend to be smarter than normal ants, and also</tt>
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156 | <br><tt>
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157 | have more vitality. The new ones that fire five lasers</tt>
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158 | <br><tt>
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159 | will kill you very quickly, but the other two aren't</tt>
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160 | <br><tt>
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161 | pushovers unless you have lots of weaponry at your</tt>
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162 | <br><tt>
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163 | disposal. Thank Leon for these little buggers.</tt>
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164 | <p><tt>ALIENS: Straight from the famous horror flicks (and originally</tt>
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165 | <br><tt> from the Aliens Doom
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166 | TC). They are faster than Ants and</tt>
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167 | <br><tt> tend to pack more of
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168 | a wallop, not afraid to come in</tt>
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169 | <br><tt> close and tear you apart.</tt>
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170 | <p><tt> Drone - They're small,
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171 | dark green, and fearless. They're</tt>
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172 | <br><tt>
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173 | able to shoot acid, and are hard to see in the</tt>
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174 | <br><tt>
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175 | dark. In groups they will jump you quickly, so</tt>
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176 | <br><tt>
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177 | make sure you have your heavy weapons ready.</tt>
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178 | <p><tt> Face - Tiny yellow
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179 | spider-like creatures that come out</tt>
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180 | <br><tt> Hugger of eggs
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181 | and jars. Again, they're deadly in groups.</tt>
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182 | <p><tt> Warrior - Bigger and badder than
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183 | the drone, but they act</tt>
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184 | <br><tt>
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185 | similarly. Flamethrowers or plasma does the trick.</tt>
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186 | <p><tt>FLYER: Another common enemy. They fly and most of the time</tt>
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187 | <br><tt> they shoot little plasma bullets.
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188 | There are three</tt>
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189 | <br><tt> distinct varieties. Sometimes
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190 | you can catch them</tt>
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191 | <br><tt> carrying ants or boulders.</tt>
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192 | <p><tt> Who - Brown
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193 | and flat, they follow you and are easy targets.</tt>
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194 | <br><tt>
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195 | They can only shoot the plasma bullets.</tt>
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196 | <p><tt> Flyer - These guys look
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197 | cool, with their miniature helicopter</tt>
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198 | <br><tt>
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199 | mechanical look. Watch it though, as they can fire</tt>
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200 | <br><tt>
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201 | any one weapon at any speed, and they're tough to hit</tt>
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202 | <br><tt>
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203 | because of their compact size. The new ant weapons</tt>
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204 | <br><tt>
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205 | apply to flyers as well, so be on the lookout.</tt>
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206 | <p><tt> Green - Bigger and a
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207 | tad slower, but otherwise they're not any</tt>
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208 | <br><tt> Flyer different
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209 | then their smaller counterparts. Most of the</tt>
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210 | <br><tt>
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211 | time in fRaBs they will be harder than their smaller</tt>
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212 | <br><tt>
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213 | bretheren, with faster firing rates and tougher weapons.</tt>
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214 | <p><tt> Walking - It's a tossup where this
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215 | guy goes in the enemies list.</tt>
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216 | <br><tt> Rob Head It usually shoots
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217 | rockets at a brisk rate, so take out</tt>
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218 | <br><tt>
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219 | the heavy weapons when you see one.</tt>
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220 | <p><tt>LARGE FLYERS: Behemoth ships that will make you hurt.</tt>
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221 | <p><tt> Death - They look like
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222 | UFOs, and there's one right at the</tt>
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223 | <br><tt> Umbrella beginning of fRaBs.
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224 | Shoot it more and it will hit</tt>
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225 | <br><tt>
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226 | you with heavier firepower. It will shoot firebombs</tt>
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227 | <br><tt>
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228 | if you provoke it enough.</tt>
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229 | <p><tt> Ant Ship - A huge ship piloted by a tiny
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230 | ant. I'll probably</tt>
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231 | <br><tt>
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232 | make them tougher to kill than the Death Umbrellas,</tt>
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233 | <br><tt>
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234 | with more life and more firebombs. Otherwise they</tt>
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235 | <br><tt>
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236 | act the same.</tt>
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237 | <p><tt> Death - Notable for the
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238 | interesting sound they make, they</tt>
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239 | <br><tt> Skull aren't
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240 | large, but they have the same attributes.</tt>
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241 | <br><tt>
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242 | Unlike the other larger flyers, a Death Skull</tt>
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243 | <br><tt>
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244 | starts exploding before it dies, so make sure</tt>
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245 | <br><tt>
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246 | you shoot them until you know they're dead.</tt>
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247 | <p><tt>ROBS: Various enemies with different properties.</tt>
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248 | <br><tt> I grouped them together because
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249 | they all act</tt>
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250 | <br><tt> in predictable fashions.</tt>
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251 | <p><tt> Droid - Shoots a barrage
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252 | of any bullet type, and then</tt>
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253 | <br><tt>
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254 | walks towards the player. They're small, grey</tt>
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255 | <br><tt>
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256 | robots that look similar to you.</tt>
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257 | <p><tt> Jugger - Big, fat green guys
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258 | that shoot grenades at</tt>
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259 | <br><tt>
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260 | different velocities. There's also a variety</tt>
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261 | <br><tt>
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262 | of Juggers that look like Droids.</tt>
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263 | <p><tt> Rob1 - Cleaner
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264 | robots with big blades. They'll chase</tt>
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265 | <br><tt>
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266 | you down corridors at varying speeds. You'll</tt>
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267 | <br><tt>
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268 | sometimes face these robots double-decked on</tt>
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269 | <br><tt>
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270 | top of each other, and in one level there is</tt>
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271 | <br><tt>
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272 | a grenade turret tacked on one's back. These</tt>
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273 | <br><tt>
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274 | variations are sure to cause trouble.</tt>
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275 | <p><tt> T-Rex - These dinosaurs
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276 | will chomp you up at close range.</tt>
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277 | <p><tt> WalkRob - They act like Droids, but
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278 | are generally bigger</tt>
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279 | <br><tt>
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280 | and stronger.</tt>
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281 | <p><tt>TURRETS: These are circular, wall-mounted guns that fire</tt>
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282 | <br><tt> in nearly any
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283 | direction, with any of the weapon types</tt>
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284 | <br><tt> that ants and
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285 | flyers can use. You'll find them in</tt>
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286 | <br><tt> various situations
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287 | and positions. When they're not</tt>
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288 | <br><tt> firing, they serve
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289 | as platforms. When they are firing,</tt>
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290 | <br><tt> you may be able
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291 | to take advantage of their killing</tt>
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292 | <br><tt> power... generally,
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293 | a turret does not discriminate</tt>
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294 | <br><tt> friend and foe.
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295 | However, there are a separate</tt>
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296 | <br><tt> variety of turrets
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297 | which track your position.</tt>
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298 | <p><a NAME="Weapons" href="#Weapons"></a><a NAME="Weapons" href="#Weapons"></a><a NAME="Weapons" href="#Weapons"></a><b><tt><a href="#Weapons" NAME="Weapons">Weapons</a></tt></b>
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299 | <p><tt>At the bottom of the screen, you'll see the weapons you</tt>
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300 | <br><tt>have available. All you need to do is find some ammo, and</tt>
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301 | <br><tt>viola! You will gain some fun new toys.</tt>
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302 | <p><tt> Laser - The classic laser,
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303 | reminiscent of the blasters from</tt>
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304 | <br><tt> Rifle Star
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305 | Wars. You get ammo for this to make it fire</tt>
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306 | <br><tt>
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307 | faster, but even if you don't, your gun will still</tt>
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308 | <br><tt>
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309 | shoot. Your gun will shoot at the same rate with 999</tt>
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310 | <br><tt>
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311 | ammo as with 15... just as long as you have some</tt>
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312 | <br><tt>
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313 | ammunition, you'll get the same faster firing rate.</tt>
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314 | <p><tt> Grenade - A grenade launcher can
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315 | clear rooms fairly quickly.</tt>
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316 | <br><tt>
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317 | Death from above!</tt>
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318 | <p><tt> Rockets - Heat-seeking rockets chase
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319 | various objects around.</tt>
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320 | <p><tt> Napalm - AKA Firebomb. The
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321 | ultimate room clearer, this kills</tt>
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322 | <br><tt>
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323 | nearly everything in it's path.</tt>
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324 | <p><tt> Plasma - Plasma guns send an
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325 | instantaneous charge to your</tt>
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326 | <br><tt>
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327 | happy target that doesn't end until you let the</tt>
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328 | <br><tt>
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329 | trigger loose.</tt>
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330 | <p><tt> Light - Another Star
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331 | Wars throwback, this is a gun with a</tt>
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332 | <br><tt> Saber short
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333 | beam that you can hold down and swing around.</tt>
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334 | <br><tt>
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335 | About as strong as napalm at close range.</tt>
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336 | <p><tt> Frisbee - Similar to rockets, you
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337 | can aim these around with</tt>
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338 | <br><tt>
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339 | your mouse. Try firing a bunch of these in the air,</tt>
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340 | <br><tt>
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341 | and sending them towards a target...</tt>
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342 | <p><tt> Death - The 'New Weapon'.
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343 | It's a tossup whether this clears</tt>
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344 | <br><tt> Ray
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345 | rooms better than the Firebomb, but when you fire a</tt>
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346 | <br><tt>
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347 | blast, it will shoot out little lasers that attack</tt>
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348 | <br><tt>
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349 | whatever enemies are in the vicinity. This is taken</tt>
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350 | <br><tt>
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351 | from Profound's excellent Twisted Minds addon.</tt>
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352 | <p><a NAME="Power" href="single.html#Power"></a><a NAME="Power" href="single.html#Power"></a><a NAME="Power" href="single.html#Power"></a><b><tt><a href="single.html#Power" NAME="Power">Powerup
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353 | Items</a></tt></b>
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354 | <p><tt>These items will give the player special abilities. The</tt>
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355 | <br><tt>current ability icon will be located in the upper-right</tt>
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356 | <br><tt>corner of the screen when you pick it up. All power up</tt>
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357 | <br><tt>items are lost at the end of a level, or if the certain</tt>
|
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358 | <br><tt>level has an area that takes your powerup away.</tt>
|
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359 | <p><tt> Speed - A chip with a
|
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360 | thunderbolt on it. It will make you run</tt>
|
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361 | <br><tt>
|
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362 | faster and jump higher as long as you hold the right</tt>
|
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363 | <br><tt>
|
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364 | mouse button.</tt>
|
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365 | <br><tt> Flight - A chip with a wing
|
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366 | on it. This item will allow you to</tt>
|
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367 | <br><tt>
|
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368 | fly as long as you hold the right mouse button.</tt>
|
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369 | <br><tt> Stealth - A chip with some ovals
|
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370 | on it. Useless in the normal</tt>
|
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371 | <br><tt>
|
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372 | single-player game, it's enveloping invisibility is a</tt>
|
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373 | <br><tt>
|
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374 | handy tool in a heated deathmatch.</tt>
|
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375 | <br><tt> Health - This handy item will
|
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376 | give you 100 health and allow you</tt>
|
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377 | <br><tt>
|
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378 | to obtain a maximum of 200 health. On varying modes of</tt>
|
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379 | <br><tt>
|
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380 | difficulty, this item will give less benefits.</tt>
|
---|
381 | <br><tt> Lamp - This is
|
---|
382 | a tiny little scope object. It creates a light</tt>
|
---|
383 | <br><tt>
|
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384 | around the player. Sadly it isn't quite working right</tt>
|
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385 | <br><tt>
|
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386 | at the moment.</tt>
|
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387 | <p><a NAME="Levels" href="#Levels"></a><a NAME="Levels" href="#Levels"></a><a NAME="Levels" href="#Levels"></a><b><tt><a href="#Levels" NAME="Levels">Episodes/Levels</a></tt></b>
|
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388 | <p><tt>The very first single-player level in fRaBs is a</tt>
|
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389 | <br><tt>transition level. It is arranged so that there are</tt>
|
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390 | <br><tt>three 'rows' of teleporters that take you to each</tt>
|
---|
391 | <br><tt>episode/single level. On the top level, where</tt>
|
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392 | <br><tt>the player starts in the forest, there are two</tt>
|
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393 | <br><tt>teleporters. Here is the order, from left to right.</tt>
|
---|
394 | <p><tt>---</tt>
|
---|
395 | <p><tt> 1. <b>Abuse Shareware Episode</b></tt>
|
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396 | <p><tt> These are the original five levels that came with</tt>
|
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397 | <br><tt> shareware Abuse. If you're a newbie to the game, these</tt>
|
---|
398 | <br><tt> are a good place to start. The first level is a</tt>
|
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399 | <br><tt> training level to get the player acquainted wit the</tt>
|
---|
400 | <br><tt> controls, and the other four are all quality levels.</tt>
|
---|
401 | <p><tt> 2. <b>Abuse Custom Level Project Pak / Cypress' Levels</b></tt>
|
---|
402 | <p><tt> This project was started by Cypress, and eventually me</tt>
|
---|
403 | <br><tt> and EitanTal contributed as well. However, with fRaBs</tt>
|
---|
404 | <br><tt> the levels have been rearranged and now I probably</tt>
|
---|
405 | <br><tt> should just call this 'Cypress' Levels'... the last</tt>
|
---|
406 | <br><tt> level here also uses his new custom artwork. :)</tt>
|
---|
407 | <p><tt> 1. ACLPXX (Level06.spe) by Cypress</tt>
|
---|
408 | <br><tt> A fairly easy starting level... it gets tougher as it</tt>
|
---|
409 | <br><tt> goes on though. Be sure to look for all of the secrets</tt>
|
---|
410 | <br><tt> because you'll need them to get through. At one point</tt>
|
---|
411 | <br><tt> you will have to find a hidden wall and blast it with</tt>
|
---|
412 | <br><tt> grenades to keep going.</tt>
|
---|
413 | <p><tt> 2. AB2DTH02 (Level07.spe) by Cypress</tt>
|
---|
414 | <br><tt> This is a maze-type level. Very non-linear... make sure</tt>
|
---|
415 | <br><tt> you try every teleporter. This was originally part of</tt>
|
---|
416 | <br><tt> another one of Cypress' projects, 'Abused to Death'.</tt>
|
---|
417 | <p><tt> 3. AB2DTH04 (Level08.spe) by Cypress and /Messiah\</tt>
|
---|
418 | <br><tt> Many of the 'Abused to Death' levels were just outlines,</tt>
|
---|
419 | <br><tt> with fully drawn maps but no objects or enemies. Cypress</tt>
|
---|
420 | <br><tt> sketched the map and I added in the objects. There are</tt>
|
---|
421 | <br><tt> two distinct routes to the exit, just like the following</tt>
|
---|
422 | <br><tt> level, only here you choose your path from the outset.</tt>
|
---|
423 | <p><tt> 4. Figure8 (Level09.spe) by /Messiah\</tt>
|
---|
424 | <br><tt> This level is a step up from the previous in difficulty</tt>
|
---|
425 | <br><tt> and like many of my single player levels, the fun comes</tt>
|
---|
426 | <br><tt> from just blasting all the stuff that comes at you.</tt>
|
---|
427 | <br><tt> There are two distinct paths that you can take to the</tt>
|
---|
428 | <br><tt> exit after the second savepoint, so if you have trouble</tt>
|
---|
429 | <br><tt> with one, try the other.</tt>
|
---|
430 | <p><tt> 5. Untitled (Level10.spe) by /Messiah\</tt>
|
---|
431 | <br><tt> Short level, centered around a final showdown with a</tt>
|
---|
432 | <br><tt> powerful foe. Check out the artwork... :)</tt>
|
---|
433 | <p><tt>---</tt>
|
---|
434 | <p><tt>If you fall below the forest line, you'll go into a</tt>
|
---|
435 | <br><tt>cave with some ants. Here, there is one teleporter.</tt>
|
---|
436 | <p>---
|
---|
437 | <p><tt> 3. <b>Justin's Levels</b></tt>
|
---|
438 | <p><tt> This is going to be a vantage point for most of the rest</tt>
|
---|
439 | <br><tt> of the single player levels I make... I may make others</tt>
|
---|
440 | <br><tt> whose purpose is to start off other episodes, but my plan</tt>
|
---|
441 | <br><tt> is to concentrate my efforts here.</tt>
|
---|
442 | <p><tt> 1. Trench II (Level11.spe) by /Messiah\</tt>
|
---|
443 | <br><tt> A tough level centered around long vertical fallaways. At</tt>
|
---|
444 | <br><tt> the bottom of these are firebomb turrets that will rip you</tt>
|
---|
445 | <br><tt> apart. Bottom line: Keep shooting, don't fall, and remember</tt>
|
---|
446 | <br><tt> that the firebomb ammo is there for a reason. :)</tt>
|
---|
447 | <p><tt> 2. Entrenched (Level12.spe) by /Messiah\</tt>
|
---|
448 | <br><tt> This level acts as a sort of intermediary hub to my levels,</tt>
|
---|
449 | <br><tt> as well as to the Aliens Abuse episode. It dwarfs most of</tt>
|
---|
450 | <br><tt> my other levels, and has some very cool features, like</tt>
|
---|
451 | <br><tt> underwater lakes. Keep in mind that the first exit you</tt>
|
---|
452 | <br><tt> see may not be the best exit for you; this level has a</tt>
|
---|
453 | <br><tt> total of five exits. Keep in mind that on harder levels
|
---|
454 | of</tt>
|
---|
455 | <br><tt> difficulty, the water may be impossible to move through,
|
---|
456 | so</tt>
|
---|
457 | <br><tt> you may be forced to take one of the earlier exits.</tt>
|
---|
458 | <p><tt> 3. Unfriendly Skies (Level13.spe) by /Messiah\</tt>
|
---|
459 | <br><tt> This is the first exit in Level12 that I warned you about.</tt>
|
---|
460 | <br><tt> It's a short level, and if you can get the hang of how it</tt>
|
---|
461 | <br><tt> works then it will be fairly easy. You start out with a
|
---|
462 | fly</tt>
|
---|
463 | <br><tt> powerup, and the idea is to follow the 'path' of pillars
|
---|
464 | and</tt>
|
---|
465 | <br><tt> hit all of the switches. The only problem is that you are</tt>
|
---|
466 | <br><tt> followed by firebomb turrets which will easily incinerate</tt>
|
---|
467 | <br><tt> you if you aren't careful, or get off the 'path'.</tt>
|
---|
468 | <p><tt> 4. Pancake (Level14.spe) by /Messiah\</tt>
|
---|
469 | <br><tt> If you make it all the way through Level12 to it's intended</tt>
|
---|
470 | <br><tt> end, then you will skip the evil Level13 and go here. This</tt>
|
---|
471 | <br><tt> level has tons of flying objects, and it's horizontal, like</tt>
|
---|
472 | <br><tt> a pancake. You'll end up facing plenty of difficult foes,</tt>
|
---|
473 | <br><tt> from gray ants to ANT_SHIPs and UFOs.</tt>
|
---|
474 | <p><tt> 5. (Level15.spe) by /Messiah\ and MJF</tt>
|
---|
475 | <br><tt> There are two ways to make it here. Firstly, there is a</tt>
|
---|
476 | <br><tt> secret exit in Level12 near the beginning of the level that</tt>
|
---|
477 | <br><tt> will take you here. I won't tell you how to find this exit,</tt>
|
---|
478 | <br><tt> but I will just say that it has to do with the first four</tt>
|
---|
479 | <br><tt> save points in Level12. The other option is to beat Level14,</tt>
|
---|
480 | <br><tt> of course. :)</tt>
|
---|
481 | <p><tt> My roommate and good friend got the ideas for this level.</tt>
|
---|
482 | <br><tt> His initials are MF. The layout of this level is his, and
|
---|
483 | I</tt>
|
---|
484 | <br><tt> populated it with new artwork and some enemies and whatnot.</tt>
|
---|
485 | <p><tt> 6. (Level16.spe) by /Messiah\ **Not Finished Yet**</tt>
|
---|
486 | <p>---
|
---|
487 | <p><tt>There is a little section of Level12 that tapers off into</tt>
|
---|
488 | <br><tt>a green cave. This is actually the beginning of an entirely</tt>
|
---|
489 | <br><tt>new episode not accessible from the main hub - the Aliens</tt>
|
---|
490 | <br><tt>Abuse episode.</tt>
|
---|
491 | <p>---
|
---|
492 | <p><tt> A. <b>Aliens Abuse</b></tt>
|
---|
493 | <p><tt><b> </b>This episode is named for it's special enemies derived</tt>
|
---|
494 | <br><tt> from the Aliens Abuse addon by Michael Moss. Eventually</tt>
|
---|
495 | <br><tt> some of the levels in this episode will use those little</tt>
|
---|
496 | <br><tt> alien guys.</tt>
|
---|
497 | <p><tt> 1. Leon1_2 (Level30.spe) by Leon</tt>
|
---|
498 | <br><tt> The old Level30 sucked and I accidentally included an</tt>
|
---|
499 | <br><tt> incomplete version. So, out went that level and in came</tt>
|
---|
500 | <br><tt> an excellent level by Leon. I added in a secret exit</tt>
|
---|
501 | <br><tt> somewhere, so if you can find it you're good. The secret</tt>
|
---|
502 | <br><tt> exit is not shown on the map JPEG so you'll have to be</tt>
|
---|
503 | <br><tt> sharp. :-)</tt>
|
---|
504 | <p>---
|
---|
505 | <p><tt>Fall further and there's a flat area with caves going</tt>
|
---|
506 | <br><tt>both left and right. On the left-hand side, there is one</tt>
|
---|
507 | <br><tt>exit, and on the right there are shafts with room</tt>
|
---|
508 | <br><tt>for 10 (!!) exits. However, at the moment there are only</tt>
|
---|
509 | <br><tt>three exits total on this bottom floor. Starting from the</tt>
|
---|
510 | <br><tt>left-hand side:</tt>
|
---|
511 | <p>---
|
---|
512 | <p><tt> 4. <b>Eitan's Levels</b></tt>
|
---|
513 | <p><tt> Here you can find many of EitanTal's best levels. They</tt>
|
---|
514 | <br><tt> tend to be long, with lots of enemies and puzzles. This</tt>
|
---|
515 | <br><tt> episode is definately only for the hardened Abuse veteran.</tt>
|
---|
516 | <br><tt> You might want to go through the other levels first, in</tt>
|
---|
517 | <br><tt> order to pick up extra ammo in order to tackle this one.</tt>
|
---|
518 | <p><tt> 1. Untitled (Level17.spe) by /Messiah\</tt>
|
---|
519 | <br><tt> This level is similar to some of Eitan's, so I put it in</tt>
|
---|
520 | <br><tt> the same little episode. There are two exits on this one,</tt>
|
---|
521 | <br><tt> and both are fairly hidden. One is only accessible via a</tt>
|
---|
522 | <br><tt> secret passage that takes you back through the first part</tt>
|
---|
523 | <br><tt> of the level, and the other is found by blasting your way</tt>
|
---|
524 | <br><tt> through the catacombs and cleaner robots and finding the</tt>
|
---|
525 | <br><tt> fly powerup. If you're too greedy then the previously</tt>
|
---|
526 | <br><tt> mentioned secret passage will be blocked off.</tt>
|
---|
527 | <p><tt> 2. Eitan2 (Level18.spe) by EitanTal</tt>
|
---|
528 | <br><tt> A fairly easy level in comparison to the former, although</tt>
|
---|
529 | <br><tt> it still takes quite a bit of practice. Lots and lots of</tt>
|
---|
530 | <br><tt> respawning ROBs in this one.</tt>
|
---|
531 | <p><tt> 3. Eitan3 (Level19.spe) by EitanTal</tt>
|
---|
532 | <br><tt> This level is a bit tougher, and you never seem to quite</tt>
|
---|
533 | <br><tt> have the exit in reach, and oftentimes you're tricked into</tt>
|
---|
534 | <br><tt> a sense of false security. Another level that requires you</tt>
|
---|
535 | <br><tt> to have quick thinking and reflexes.</tt>
|
---|
536 | <p><tt> 4. Eitan6 (Level20.spe) by EitanTal</tt>
|
---|
537 | <br><tt> If you find the secret exit in Level17, you end up here.</tt>
|
---|
538 | <br><tt> Eitan doesn't make very many subterranean levels, but this</tt>
|
---|
539 | <br><tt> is a bit of an exception. Lots of different paths to the</tt>
|
---|
540 | <br><tt> exit in this level.</tt>
|
---|
541 | <p><tt> 5. Eitan4 (Level21.spe) by EitanTal</tt>
|
---|
542 | <br><tt> This used to be Level08.spe in the second episode, but I
|
---|
543 | felt</tt>
|
---|
544 | <br><tt> it was best placed here instead. This level began as a tiny</tt>
|
---|
545 | <br><tt> unfinished fragment of a level by me, and Eitan made it
|
---|
546 | into a</tt>
|
---|
547 | <br><tt> huge floating fortress-type level. The only problem was
|
---|
548 | that</tt>
|
---|
549 | <br><tt> there were a few sections that were obnoxiously difficult,
|
---|
550 | so</tt>
|
---|
551 | <br><tt> I made a few slight 'modifications' in the gameplay so that
|
---|
552 | I</tt>
|
---|
553 | <br><tt> didn't have such a hard time. That said, this level is still</tt>
|
---|
554 | <br><tt> very difficult, just like the rest of this episode.</tt>
|
---|
555 | <p><tt> 5. <b>Abuse!</b></tt>
|
---|
556 | <p><tt> The whole level spells 'Abuse!' and there's all sorts of</tt>
|
---|
557 | <br><tt> cool gimmicks. Another tough puzzler by EitanTal, its</tt>
|
---|
558 | <br><tt> big enough and it's Abuse 'theme' makes it deserve its own</tt>
|
---|
559 | <br><tt> episode.</tt>
|
---|
560 | <p><tt> 1. Abuse! (Level70.spe) by EitanTal</tt>
|
---|
561 | <br><tt> There is one section with these 'switches' that you need</tt>
|
---|
562 | <br><tt> to turn on and off and find the right combination in order</tt>
|
---|
563 | <br><tt> to pass. Without the answers, it is a very annoying trial</tt>
|
---|
564 | <br><tt> and error procedure. The answers will be included in the</tt>
|
---|
565 | <br><tt> next version of fRaBs... as I'll need to go and ask Eitan</tt>
|
---|
566 | <br><tt> for them (or do the switches myself).</tt>
|
---|
567 | <p><tt> 6. <b>Justin's Old Stuff</b></tt>
|
---|
568 | <p><tt> These three levels are older single releases by me, all</tt>
|
---|
569 | <br><tt> packed into a short-running three-level episode. It's</tt>
|
---|
570 | <br><tt> a little tough, but shouldn't take long to finish for the</tt>
|
---|
571 | <br><tt> average Abuse player.</tt>
|
---|
572 | <p><tt> 1. Jungle Underground (Level71.spe) by /Messiah\</tt>
|
---|
573 | <br><tt> Named for the Jungle in the beginning, and the underground</tt>
|
---|
574 | <br><tt> hideout that ends the level. Plasma and grenades are the</tt>
|
---|
575 | <br><tt> weapons of choice here. The trick to getting through the</tt>
|
---|
576 | <br><tt> area with the cleaning robot with the grenade turret on
|
---|
577 | top</tt>
|
---|
578 | <br><tt> of it is to stay between it and the grenades it shoots.
|
---|
579 | It</tt>
|
---|
580 | <br><tt> can provide useful cover against the hordes of blue ants
|
---|
581 | that</tt>
|
---|
582 | <br><tt> spew forth from the walls.</tt>
|
---|
583 | <p><tt> 2. Orange Ant (Level72.spe) by /Messiah\</tt>
|
---|
584 | <br><tt> There's two ways to the exit in this level, but only the
|
---|
585 | one</tt>
|
---|
586 | <br><tt> to the right has a save point. The left exit is for the
|
---|
587 | real</tt>
|
---|
588 | <br><tt> brave souls, but you'll be rewarded with lots of extra weapons</tt>
|
---|
589 | <br><tt> if you take this route. Also, there are plenty of orange-colored</tt>
|
---|
590 | <br><tt> ants to take care of, but you probably figured as much.</tt>
|
---|
591 | <p><tt> 3. DDBoulder (Level73.spe) by /Messiah\</tt>
|
---|
592 | <br><tt> The first area is full of ammo for the laser rifle. Don't
|
---|
593 | be</tt>
|
---|
594 | <br><tt> greedy here or you'll be sorry. The rest of the level is
|
---|
595 | a</tt>
|
---|
596 | <br><tt> fairly straightforward romp. Don't be afraid to let the
|
---|
597 | wall</tt>
|
---|
598 | <br><tt> turrets help you.</tt>
|
---|
599 | <p><font color="#FFFFFF">Justin Cassidy</font>
|
---|
600 | <br><a href="mailto: messiah15@*spam-me-and-die*dog.com">messiah15@dog.com</a>
|
---|
601 | <p><img SRC="../images/ssig.GIF" NOSAVE height=17 width=20>
|
---|
602 | </body>
|
---|
603 | </html>
|
---|