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1<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
2<html>
3<head>
4   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
5   <meta name="Author" content="Justin Cassidy">
6   <meta name="GENERATOR" content="Mozilla/4.75 [en] (Win98; U) [Netscape]">
7   <title>The Free Abuse Project</title>
8</head>
9<body text="#FFFFFF" bgcolor="#000000" link="#C0C0C0" vlink="#666666" alink="#C0C0C0" background="../images/jmc.jpg" nosave>
10<font color="#FFFFFF"><u><font size=+4>fRaBs</font></u><i>&nbsp;
11mario objects</i></font>
12<br><a href="../readme.html">Main</a><i><font color="#FFFFFF"> - </font></i><a href="updates.html">Updates</a><i><font color="#FFFFFF">
13- </font></i><a href="single.html">Single Player</a><i><font color="#FFFFFF">
14- </font></i><a href="dm.html">Deathmatch</a><i><font color="#FFFFFF">
15- </font></i><a href="editor.html">Level Editing</a><i><font color="#FFFFFF">
16- </font></i><a href="faq.html">FAQ</a><i><font color="#FFFFFF"> - </font></i><a href="credits.html">Credits</a><i><font color="#FFFFFF">
17- </font></i><a href="links.html">Links</a>
18<p><tt>------------------------------------------------------------------------</tt>
19<br><tt>[2.4.x] The MARIO_OBJECT Set</tt>
20<br><tt>------------------------------------------------------------------------</tt>
21<p><tt>Congrats! You've found the semi-hidden page on the Mario objects.
22If</tt>
23<br><tt>you have never tried fRaBs before you may be wondering "What the
24Hell</tt>
25<br><tt>does Mario have to do with Abuse".</tt>
26<p><tt>Thanks to Profound's 'Twisted Minds' addon for Abuse, fRaBs has
27a very</tt>
28<br><tt>nice set of objects taken from the classic NES game, Super Mario
29Bros.</tt>
30<br><tt>Authentic question-mark blocks, foreground art, goombas, koopas,
31pipes,</tt>
32<br><tt>and even Mario and Luigi themselves. You're still Nick Vrenna aka
33the</tt>
34<br><tt>Abuse Guy, and your job is to kill all this crazy shit. Yep. If
35that</tt>
36<br><tt>means killing Mario and Luigi themselves, then so be it. :)</tt>
37<p><tt>The conversions are not perfectly accurate to the original Super
38Mario</tt>
39<br><tt>Bros. but Profound has come damn close. And if I may say so, the
40idea</tt>
41<br><tt>of making my own Mario levels for Abuse was quite cool. :) If you
42want</tt>
43<br><tt>to actually make your own levels for Super Mario Bros. on your
44computer,</tt>
45<br><tt>you might want to visit <a href="http://www.zophar.net">Zophar's
46Domain</a> for some emulation-related</tt>
47<br><tt>files that can get you started.</tt>
48<p><tt>Now let's take a look at the objects.</tt>
49<p><tt>MARIO_BLOCKB</tt>
50<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; These are the brownish
51'brick' blocks that Super Mario could bust</tt>
52<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; open with his head.
53As for you, you have to shoot them. Their AI</tt>
54<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; can be changed so that
55when they are shot they leave a gift for</tt>
56<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; the player in the form
57of a Mushroom, Flower or Star.</tt>
58<p><tt>MARIO_BLOCKH</tt>
59<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This block is the metal
60question-block that has already been shot</tt>
61<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; before. It is merely
62scenery and does nothing.</tt>
63<p><tt>MARIO_BLOCKQ</tt>
64<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The question-block.
65It acts like the brick blocks only when shot</tt>
66<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; it leaves the metal
67BLOCKH behind, just like the regular question</tt>
68<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; blocks in Super Mario
69Bros... when you hit them with your head,</tt>
70<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; you couldn't hit them
71again.</tt>
72<p><tt>MARIO_BULLETBILL</tt>
73<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The classic missile
74turret. Don't try jumping on the missiles to</tt>
75<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; kill them... neither
76the missiles nor the Bullet Bill itself are</tt>
77<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; able to take damage
78from any weapon.</tt>
79<p><tt>MARIO_ENEMYMUSH</tt>
80<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Remember the little
81brown goombas? :) Like all the Mario objects,</tt>
82<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; jumping on them is useless...
83just blast them with a weapon. On</tt>
84<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; the default settings,
85these guys are pathetically easy, so don't</tt>
86<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; waste any powerful weapons
87on them unless you're just feeling</tt>
88<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; really really heartless.</tt>
89<p><tt>MARIO_ENEMYTRTL</tt>
90<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; It's a koopa with a
91green shell. You'll notice that both this and</tt>
92<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; the goomba act really
93similar. Neither have any reservations about</tt>
94<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; walking straight into
95pits, so make sure you structure your levels</tt>
96<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; so that they can put
97up a fight.</tt>
98<p><tt>MARIO_LUIGI</tt>
99<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Luigi apparently has
100problems with futuristic-looking guys in armor</tt>
101<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; with laser guns and
102whatnot, so he tries his best to fend you off</tt>
103<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; with his slowly-bouncing
104fireballs. Maybe it threatens his sense of</tt>
105<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; masculinity... who knows.</tt>
106<p><tt>MARIO_MARIO</tt>
107<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mario's faster than
108Luigi and he shoots faster fireballs as well.</tt>
109<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Neither are very difficult
110though, and both are quite happy walking</tt>
111<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; off of cliffs. I'll
112bet you were the same way by the time you made</tt>
113<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; it to Level 8-3 in Super
114Mario Bros. I know I was.</tt>
115<p><tt>MARIO_PIPECROSS</tt>
116<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This is a pipe object
117that crosses. You'll probably want to attach</tt>
118<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; other pipe objects to
119it because it looks pretty silly alone. NOTE</tt>
120<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ABOUT THE PIPE OBJECTS
121- The player may fall through them when just</tt>
122<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; standing on top, so
123they may need to be reinforced with a few of the</tt>
124<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HIDDEN_BLOCK objects.</tt>
125<p><tt>MARIO_PIPEDOWN</tt>
126<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This is a pipe that
127opens downward. Good for placing on the ceiling.</tt>
128<p><tt>MARIO_PIPEHORI, MARIO_PIPEVERT</tt>
129<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Neither end of these
130pipes open. If you attach the other PIPE objects</tt>
131<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; to one of these, you
132can get some pretty long looking pipes.</tt>
133<p><tt>MARIO_PIPELEFT, MARIO_PIPERIGHT</tt>
134<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; You guessed it... one
135opens left, and one opens right.</tt>
136<p><tt>MARIO_PIPEUP</tt>
137<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; These are the pipes
138that you could press down on and go into secret</tt>
139<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; areas with. Perfect
140for use with MARIO_VENUS or the SENSOR_TELEPORTER</tt>
141<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; objects.</tt>
142<p><tt>MARIO_POWERCOIN</tt>
143<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Unlike coins in Mario,
144these coins give you a whopping 4 health.</tt>
145<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Don't risk your life
146for one of these.</tt>
147<p><tt>MARIO_POWERFLOW</tt>
148<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Fire Flower doesn't
149let you shoot fireballs... the flamethrower</tt>
150<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; does good enough in
151that regard. Instead, this acts similar to the</tt>
152<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; POWER_HEALTH object
153and rewards you with an immediate 20-health gain</tt>
154<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; and the ability to gain
155up to 200 health.</tt>
156<p><tt>MARIO_POWERSTAR</tt>
157<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This acts just like
158a POWER_FAST object. Sorry, no invincibility.</tt>
159<p><tt>MARIO_POWERTOAD</tt>
160<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The classic super mushroom
161gives you 20 health, just like the HEART</tt>
162<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; or the MEDKIT does.</tt>
163<p><tt>MARIO_PROPBRID</tt>
164<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Mario artwork set
165has a whopping four foreground tiles. All the</tt>
166<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; other scenery is in
167the form of objects, such as this bridge. They</tt>
168<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; were in those flying
169fish levels in Super Mario Bros, and they don't</tt>
170<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; act any differently
171in Abuse. Stand on these or fall into pits...</tt>
172<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; your choice.</tt>
173<p><tt>MARIO_PROPBUSH</tt>
174<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; You'll recognize this
175little green bush. Provides nice scenic effect.</tt>
176<p><tt>MARIO_PROPCLDS</tt>
177<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Put a few of these in
178the sky if you're keen on staying true to the</tt>
179<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; original Mario levels.</tt>
180<p><tt>MARIO_PROPHILL</tt>
181<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Same with these little
182green hills.</tt>
183<p><tt>MARIO_PROPHILL2</tt>
184<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; If you want to get funky,
185add a bigass hill instead of a little one.</tt>
186<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; These dwarf all the
187other Mario objects. :)</tt>
188<p><tt>MARIO_PROPPLAT</tt>
189<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; These small girder platforms
190don't act like SMART_PLATFORMs, but you</tt>
191<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; can still do some interesting
192things with them if you use OBJ_MOVERs.</tt>
193<p><tt>MARIO_PROPTREE, MARIO_PROPTREE2</tt>
194<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Small trees and big
195trees. Both of these were everywhere in the</tt>
196<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; normal Mario levels.</tt>
197<p><tt>MARIO_VENUS</tt>
198<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The classic pirahna
199plant. It's a bit more deadly this time around,</tt>
200<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; so I recommend you shoot
201it on sight.</tt>
202<p><tt>MARIO_YOSHI</tt>
203<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; At the end of every
204fourth stage in Super Mario Bros, you always had</tt>
205<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; to face a variation
206of Bowser. There are no Bowser objects in the</tt>
207<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; object set... instead,
208we have a huge Yoshi that licks you to death.</tt>
209<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; It's pretty cute :).
210Make sure you give it lots of life because if you</tt>
211<br><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; don't then he will die
212fast.</tt>
213<p><a href="objects.html">Return to the Object List --></a>
214<p><font color="#FFFFFF">Justin Cassidy</font>
215<br><a href="mailto: messiah15@*spam-me-and-die*dog.com">messiah15@dog.com</a>
216<p><img SRC="../images/ssig.GIF" NOSAVE height=17 width=20>
217</body>
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