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1<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
4   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
5   <meta name="Author" content="Justin Cassidy">
6   <meta name="GENERATOR" content="Mozilla/4.75 [en] (Win98; U) [Netscape]">
7   <title>The Free Abuse Project</title>
9<body text="#FFFFFF" bgcolor="#000000" link="#C0C0C0" vlink="#666666" alink="#C0C0C0" background="../images/jmc.jpg" nosave>
10<font color="#FFFFFF"><u><font size=+4>fRaBs</font></u><i>&nbsp;
11frequently asked questions</i></font>
12<br><a href="../index.html">Main</a><i><font color="#FFFFFF"> - </font></i><a href="updates.html">Updates</a><i><font color="#FFFFFF">
13- </font></i><a href="single.html">Single Player</a><i><font color="#FFFFFF">
14- </font></i><a href="dm.html">Deathmatch</a><i><font color="#FFFFFF">
15- </font></i><a href="editor.html">Level Editing</a><i><font color="#FFFFFF">
16- </font></i><a href="faq.html">FAQ</a><i><font color="#FFFFFF"> - </font></i><a href="credits.html">Credits</a><i><font color="#FFFFFF">
17- </font></i><a href="links.html">Links</a>
18<p><b><tt><u><font color="#FFFFFF">Is fRaBs legal?</font></u></tt></b>
19<p><tt>To the best of my knowledge, yes.</tt>
20<p><b><tt><u><font color="#FFFFFF">When will the next version of fRaBs
22<p><tt><font color="#FFFFFF">Whenever I have the free time to make a coherent
23and stable build</font></tt>
24<br><tt><font color="#FFFFFF">with enough new features over the existing
26<p><b><tt><u><font color="#FFFFFF">How do I use the level editor?</font></u></tt></b>
27<p><tt>From the DOS command line, type "abuse -edit" (without the quotes).</tt>
28<p><tt><font color="#FFFFFF">Rather than make a Windows shortcut, I often
29use the Windows Run</font></tt>
30<br><tt><font color="#FFFFFF">menu and make various Abuse command sequences.</font></tt>
31<p><b><tt><u><font color="#FFFFFF">How do I change the screen resolution?</font></u></tt></b>
32<p><tt><font color="#FFFFFF">This is another command line tab. "abuse -size
33xxx yyy"</font></tt>
34<p><tt><font color="#FFFFFF">You can go crazy with this. '640 400', '800
35600', even '1280 1024'.</font></tt>
36<br><tt><font color="#FFFFFF">Note that Abuse's built-in lighting effects
37only work at the default</font></tt>
38<br><tt><font color="#FFFFFF">game resolution, '320 200'.</font></tt>
39<p><b><tt><u>How do I configure sound?</u></tt></b>
40<p><tt>As with many old DOS games, there is a file, setup.exe, which has
42<br><tt>sound card configuration. Just let it auto-detect your sound card
44<br><tt>you should be fine. If the autodetect crashes, then select a sound</tt>
45<br><tt>card manually, with the default settings that it gives you. If
47<br><tt>doesn't work then dig up your soundcard manual.</tt>
48<p><tt>Windows has a System Information utility that you can use to find
50<br><tt>sound card's settings. It is located in the Start menu, under</tt>
51<br><tt>Accessories/System Tools.</tt>
52<p><b><tt><u>Why doesn't fRaBs have working music?</u></tt></b>
53<p><tt>I don't know how the HMI file format works, and I assumed the old</tt>
54<br><tt>songs were copy-righted so I removed them from the distribution.
56<br><tt>like Abuse without music personally. Make sure that you don't configure</tt>
57<br><tt>music when you run setup.exe. Someday I may compose music for fRaBs...</tt>
58<p><b><tt><u><font color="#FFFFFF">I saw the Pong addon. Can you make other
59games with the Abuse engine?</font></u></tt></b>
60<p><tt><font color="#FFFFFF">Yup, you can go crazy with this too. To this
61date there have been</font></tt>
62<br><tt><font color="#FFFFFF">checkers, chess, connect4, and more that
63have been done with the Abuse</font></tt>
64<br><tt><font color="#FFFFFF">engine. I have a few other projects in store,
65if you check the <a href="updates.html">updates</a></font></tt>
66<br><tt><font color="#FFFFFF">section closely. Abuse has a built-in LISP
67interpreter, and almost every</font></tt>
68<br><tt><font color="#FFFFFF">aspect of the game is customizable somehow.</font></tt>
69<p><b><tt><u><font color="#FFFFFF">Why isn't there Pong documentation here?</font></u></tt></b>
70<p><tt>I figure that I may add documentation for the addons when they are
72<br><tt>and finished. They will probably be tacked on to the <a href="single.html">single
73player</a> and</tt>
74<br><tt><a href="dm.html">deathmatch</a> pages when it is necessary. There
75are also text files in each</tt>
76<br><tt>addon directory with some various notes.</tt>
77<p><b><tt><u>Can I chat during a Deathmatch game?</u></tt></b>
78<p><tt>Yes. Press 'c' and make sure your mouse pointer is inside the little
80<br><tt>window while you are talking. Move the mouse out of the chat window
82<br><tt>press 'c' again to close the window.</tt>
83<p><b><tt><u><font color="#FFFFFF">How do I (insert engine function here)?</font></u></tt></b>
84<p><tt><font color="#FFFFFF">The level editing page has a full list of
85command-line options. Some</font></tt>
86<br><tt><font color="#FFFFFF">work, but some don't. Experiment a little.
87If you have any problems,</font></tt>
88<br><tt><font color="#FFFFFF">my <a href="mailto: messiah15@*no spam please*">email</a>
89is ready.</font></tt>
90<p><b><tt><u><font color="#FFFFFF">What is Satan Paint, and how do I use
92<p><tt>I have no goddamn idea. I hate Satan Paint. It is such a pain in
94<br><tt>ass to work with. If I ever get good with that lousy piece of shit,
96<br><tt>will write a detailed tutorial.</tt>
97<p><tt>Satan Paint is used to make artwork for Abuse. You can view artwork</tt>
98<br><tt>and animations, which are stored in SPE format files. One SPE file
100<br><tt>hold many pictures.</tt>
101<p><b><tt><u>What is this Death Ray? Was it in the original version of
103<p><tt>Here's the history of this weapon... Crack Dot Com was going to
105<br><tt>it in the full version of Abuse but they scrapped the idea due
106to lack</tt>
107<br><tt>of time. Fast forward from 1995 to 1997... I found the gun art
109<br><tt>unused weapon items in the Abuse source files. I made some LISP
111<br><tt>enabled the items and the gun itself, but&nbsp; the gun didn't
112act differently</tt>
113<br><tt>than the laser rifle. It was pretty nifty, but pretty useless too.</tt>
114<p><tt>Fast forward from 1997 to 2000... a few months ago Profound was
116<br><tt>on adding weapon AI to Abuse for his Twisted Minds addon and being
118<br><tt>talented guy he is, he turned the unused weapon art and whatnot
119into a</tt>
120<br><tt>brand new, different weapon. Actually it's more akin to the BFG
122<br><tt>Doom than it is to any Death Ray. But the name stuck, and now,
1235 years</tt>
124<br><tt>too late, Abuse has it's Death Ray. ;-)</tt>
125<p><b><tt><u>How many fRaBs ports are there?</u></tt></b>
126<p><tt>You could make fRaBs for any OS that Abuse was ported to. There
128<br><tt>Ed Snible's Linux version with better support for X11 and the addition</tt>
129<br><tt>of preliminary TCP/IP support to the Abuse engine. Also, Jonathan
131<br><tt>is currently making an updated version of Abuse for Windows with
133<br><tt>cool new features such as TCP/IP and possibly a JAVA interpreter.
135<br><tt>will also presumably add support for high-resolution lighting.</tt>
136<p><tt>I haven't talked to Ed in a long time, so I'm not sure if he still
138<br><tt>his Linux version available online.</tt><tt></tt>
139<p><tt>As far as I know, there are three Linux Abuse ports, ports for BeOS,</tt>
140<br><tt>MacOS, DOS, QNX, SGI, Solaris, and even a Windows port.</tt>
141<p><b><tt><u>What was Team Firestorm?</u></tt></b><b><tt><u></u></tt></b>
142<p><tt>Ooh, a history question. Team Firestorm was founded by me and a
143guy from</tt>
144<br><tt>Australia. Eventually lots of people joined, and we made levels
145and other</tt>
146<br><tt>addons for Abuse for about a year and a half. The Aliens Abuse
148<br><tt>was part of Team Firestorm as was an unfinished 20-level replacement
150<br><tt>Abuse called 'Death Domain'. fRaBs is kind of a spiritual successor
152<br><tt>Death Domain in a way. TF died around mid-1998 when we all got
153tired of</tt>
154<br><tt>Abuse and just stopped.</tt>
155<p><b><tt><u>Can you use the Boss Ants in fRaBs?</u></tt></b>
156<p><tt>Good question. The Boss Ants were the final boss in the original</tt>
157<br><tt>registered version of Abuse and I tried implementing them into
159<br><tt>editor to no real success. The original boss teleported around
160and I</tt>
161<br><tt>couldn't reproduce that in the editor without making the game crash.
163<br><tt>made a lame version that didn't teleport but it was pretty pointless,</tt>
164<br><tt>and I lost the code. However, there is a guy on the Abuse forum
166<br><tt>says he has a working Boss Ant in his forthcoming 'Armageddon'
168<p><b><tt><u>Does fRaBs have any warranties/guarantees/whatnot?</u></tt></b>
169<p><tt>Nope. It's free, and it's fun, and if it does something bad to your</tt>
170<br><tt>computer, it probably isn't my fault.</tt>
171<p><font color="#FFFFFF">Justin Cassidy</font>
172<br><a href="mailto: messiah15@*spam-me-and-die*"></a>
173<p><img SRC="../images/ssig.GIF" NOSAVE height=17 width=20>
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